Fixitfy Edit Scale & Name

:eye_in_speech_bubble: Advanced Edit Scale & Name Menu

Fixitfy Studio

Framework Status
:white_check_mark: VORP-Core Fully Supported
:white_check_mark: RSG-Core Fully Supported

FX-Scale is a lightweight and immersive character customization system for RedM servers.
Players can change their firstname, lastname, and height (scale) through NPC interactions with configurable prices, visual effects, and full framework compatibility.


:memo: Features

  • Change Firstname & Lastname via in-game menu

  • Change Character Height (Scale) with live preview

  • Pay using Cash or Gold (fully configurable)

  • Per-location menu control:

    • Enable name change only

    • Enable scale change only

    • Enable both

  • If both options are disabled, scale menu opens by default

  • Supports Target systems or Prompt-only interaction

  • NPC-based interaction with cinematic camera

  • Clone ped preview with dynamic light & overhead indicator

  • Fully compatible with VORP and RSG frameworks

  • Secure server-side validation & Discord webhook logging


:framed_picture: Screenshot

Example Config

Config.DrawLight = {open = true, distance = 2.0, openRgba = {255, 255, 255,250}, closeRgba = {255, 255, 255, 150}, range = 2.0, intensity = 10.0}
Config.DrawTexture = {open = true, distance = 2.0, textureStream = "overhead", textureName = "overhead_objective", extraZ = 0.6, width = 0.01, height = 0.01, heading = 0.251, openRgba = {255, 255, 255,250}}


Config.UseTarget = true -- set to false to use prompt only
Config.Coords = {
  [1] = { -- Blackwater
    PromptDistance = 2.0,
    menuSettings = {changeName = true, changeScale = true},
    npcCoord = vector4(-908.6531, -1364.0529, 44.7170, 0.5242),
    model = "cs_billwilliamson",
    money = {
      changename = { cash = 1000, gold = 0 },
      changescale = { cash = 5000, gold = 0 },
    },
    pedCoords = {
      mainPed = vector4(-909.9847, -1361.6477, 44.7325, 302.4532),
      clonePed = vector4(-910.2309, -1360.1331, 44.7711, 278.0547),
    },
    camera = {
      coords = vector3(-907.24, -1359.56, 45.16),
      rotation = vector3(-3.10, 0.0, 109.68), -- pitch, roll, yaw
      fov = 60.0
    },
    scaleLimit = { min = 0.50, max = 1.35 }
  }
}

Config.Prompts = {
	["change"] = {
	  Label = "EDIT PLAYER",
	  Keys = {
		[1] = {
		  Key = 0xC7B5340A,
		  Label = "Open Menu",
		  HoldTime = 200
		},
	  }
	},
}

:red_exclamation_mark: IMPORTANT

I want to mention a common feature of all known and published Scale sources, including FX-Scale.

Due to the Default Carry Native interaction in RDR2, edited Scale values ​​can become corrupted. Fixitfy has conducted numerous research and improvement attempts on this issue, but without satisfactory results.

We anticipate and request that CFX address the root cause of the problem, which is the Native optimization.

This is an important announcement for those planning to purchase. Please make your purchases with this warning in mind.

:clapper_board: Showcase

It will be published tomorrow..

:heavy_dollar_sign: 14.99€ BUY IT ON TEBEX.IO

  • Tax Not Included

Discord

Code is accessible No
Subscription-based No
Lines (approximately) +1000
Requirements No
Support Yes

:books: OTHER SCRIPTS

:money_with_wings: PAID RELEASE
FX-Hud | Premium
FX-Worker
FX-Interactions
FX-Nightclub
FX-Storerobbery
FX-Graverobbery
FX-Pets
FX-Love
FX-Trade
FX-Craft
FX-Marketplace
FX-Radialmenu + Duel System
FX-Notebook
FX-Store
FX-Notify Standalone
FX-Goldsearch
FX-Stash
FX-Moonshine
FX-Pedmenu
FX-Fishing
:free: FREE RELEASE
FX-Combatlog
FX-Guarmatp
FX-Animpos
FX-Idcard
FX-Teleport
FX-Channel
:house: MAP/MLO
Saint Denis City Hall
Prop Castle
Guarma Bungalovs
Prop Houses 1
Prop Houses 2
Prop Houses 3
Moonshine Labs
Gang Hideouts
Tobacco Club
Blackwater Police Department
Valentine Sheriff Department
Strawberry Sheriff Department
Rhodes Sheriff Department
Blackwater Sheriff Department
Blackwater Dock

3 Likes

A new good script from those who always do better.

nice work :+1:

2 Likes

Thank you :innocent:

1 Like