Fivem Crashing

What is the issue you’re having?

FiveM crashes with adhesive.dll+B2D29F while sitting IDLE on the server list. No server connection is ever attempted — the crash fires roughly 140 seconds after “Done running INIT_CORE init functions!” with zero user interaction. All CitizenFX logs show 0 OnConnectionProgress events.

The exception is 0xC0000005 (read access violation, Param[0]=0). Across 6 minidumps the faulting address always ends in DB7 — the heap base varies with ASLR, but the offset is constant, which points to the same struct field on the same code path every time (stale/freed pointer, deterministic).

Already ruled out:

  • Full GTA V reinstall (Steam, 120 GB) + complete FiveM wipe and reinstall — crash persists
  • Deleted %appdata%\CitizenFX profile, adhesive.dll and content_index.xml (forced re-download)
  • Steam overlay: crash reproduces with Steam FULLY CLOSED, no injectors in the module list (266 modules, only Defender’s MpOAV.dll present)
  • Defender exclusions confirmed for the FiveM folder and GTA5.exe; no third-party AV
  • Cache, server-cache and server-cache-priv wiped
  • PoolSizesIncrease is empty in CitizenFX.ini
  • Audio mods reverted; Steam integrity verification passed

Faulting addresses (6 dumps):
0x0000014E9E4C0DB7
0x000001791BBADDB7
0x000001E09D59CDB7
0x0000025EA362ADB7
0x0000016C9970EDB7
0x000001300B281DB7

Possibly relevant: ROS reports “install”: true for GTA V with installLocation “C:\Program Files\Rockstar Games\Games\Grand Theft Auto V” — that folder does not exist — and totalBytes 56066032. The real install is the Steam one (120 GB, verified).

System: 80 GB RAM, GTX 1070 Ti (driver 32.0.15.8266), 3 healthy SSDs, 109 GB free, Windows 11 build 26200. Started 2026-08-20 with no hardware or software changes.

What have you tried already to fix the issue?

  • Verified GTA V file integrity through Steam (passed, no corrupted files)
  • Full GTA V reinstall from scratch (120 GB, Steam) — crash persists
  • Deleted the entire %localappdata%\FiveM folder and reinstalled FiveM — crash persists
  • Deleted %appdata%\CitizenFX profile (fresh login) — no change
  • Deleted adhesive.dll and content_index.xml to force a clean re-download — no change
  • Wiped cache, server-cache and server-cache-priv
  • Disabled Steam overlay (EnableGameOverlay=0 and OverlayAppEnable=0 for appid 271590), then tested with Steam FULLY CLOSED — crash still reproduces, and the module list confirms no overlay injected
  • Closed all overlay/injector software: Discord, Razer Synapse, Corsair iCUE, NVIDIA overlay
  • Added Windows Defender exclusions for the FiveM folder, FiveM.exe and GTA5.exe (confirmed present via Get-MpPreference); no third-party antivirus installed
  • Removed audio mods and restored original game files
  • Checked CitizenFX.ini: PoolSizesIncrease is empty (the values seen in-client come from the server)
  • Verified disk health: 3 SSDs, all reporting Healthy, 109 GB free on C:
  • Verified RAM: 80 GB, no memory pressure (dumps show 26% memory load, ~60 GB free)
  • GPU driver is from June 2026, last Windows updates Aug 12-13 — problem started Aug 20 with no driver, hardware or software changes
  • Ran DNS flush and network stack reset (irrelevant, as the crash happens with no server connection)

None of the above changed the crash signature or the ~140s timing.

What server did you get this issue on?

None — the crash is not tied to any server. It reproduces with the client sitting IDLE on the server list, without ever clicking connect. All CitizenFX logs confirm this: 0 OnConnectionProgress events across every session. Before it started crashing while idle, it also crashed when connecting to any server (tested on multiple, including a heavy RP server with 302 resources and a lightweight PvP server), which rules out server-specific resources.

Error screenshot(s)

Windows version

Windows 11 Home, build 26200 (10.0.26200)

System specifications

CPU: AMD Ryzen 9 3900X (12 cores / 24 threads)
GPU: NVIDIA GeForce GTX 1070 Ti — driver 32.0.15.8266 (June 2026)
RAM: 80 GB DDR4 @ 3000 MHz (2x 32 GB + 2x 8 GB, mixed kit)
Motherboard: Gigabyte X470 AORUS GAMING 5 WIFI
OS: Windows 11 Home, build 26200
Storage: 3 SSDs, all reporting Healthy — Samsung 860 EVO 500 GB, ACCLAMATOR 960 GB, Patriot Burst 480 GB. 109 GB free on C:
GTA V: Steam, build 3258, freshly reinstalled and integrity-verified
FiveM: freshly installed 2026-08-21
Connection: Wi-Fi (irrelevant — crash happens with no server connection)

Antivirus software

Windows Defender only — no third-party antivirus installed. Exclusions were added and verified via Get-MpPreference: C:\Users\marci\AppData\Local\FiveM – C:\Users\marci\AppData\Local\FiveM\FiveM.exe. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe. Note: Tamper Protection is enabled (IsTamperProtected: True), and MpOAV.dll is still present in the crash dump’s module list despite the exclusions — real-time scanning still attaches to the process. Threat history is clean: the only entry is a PUABundler detection from November 2025, unrelated to this issue.

CitizenFX crash zip file (‘Save information’ on a crash)

CfxCrashDump_2026_08_21_09_11_42.zip (1.7 MB)

Log files

CitizenFX_log_2026-08-21T090853.log (74 KB)

Additional comments

The most unusual aspect of this crash is that it happens with the client completely IDLE — no server connection is ever attempted. Every CitizenFX log shows 0 OnConnectionProgress events, and the crash consistently fires ~140 seconds after “Done running INIT_CORE init functions!” with zero user interaction. Most adhesive.dll reports I found involve connecting to a server; this one does not.

The faulting pointer is what I think matters most for debugging. Across 6 separate minidumps, the invalid read address always ends in DB7 — the heap base changes every run due to ASLR, but the offset within the structure is identical every time:

0x0000014E9E4C0DB7
0x000001791BBADDB7
0x000001E09D59CDB7
0x0000025EA362ADB7
0x0000016C9970EDB7
0x000001300B281DB7

A constant offset with a varying base points to the same struct field being read on the same code path — a stale or freed pointer, deterministic rather than random memory corruption. Hardware-level memory instability would produce scattered addresses, not a fixed offset.

Timeline: this started on 2026-08-20 with no hardware changes, no driver updates (GPU driver is from June 2026) and no Windows updates since Aug 12-13. The only thing I changed that day was swapping some GTA V audio files, which I have since fully reverted and verified through Steam — including a complete 120 GB reinstall of the game.

One anomaly I noticed while troubleshooting, which may or may not be related: the Rockstar launcher (via ROS) consistently reports GTA V as “install”: true with installLocation “C:\Program Files\Rockstar Games\Games\Grand Theft Auto V” and totalBytes 56066032. That folder does not exist on this machine — my only install is the Steam one (120 GB, verified). This phantom entry survives reinstalls, which suggests it is server-side state tied to my Rockstar account (id 148426343). Since adhesive.dll handles licensing/entitlement validation, I am wondering whether it could be reading from an inconsistent entitlement structure.

Happy to run any diagnostic build, provide additional dumps, or test a patched adhesive.dll if that would help narrow it down.

I understand adhesive.dll is a closed component and that this may not be a quick one to look into, so I appreciate any time spent on it. I tried to gather as much detail as I could before posting to save you the back-and-forth. Thanks a lot for the attention, and for all the work you put into FiveM.

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Same crash signature here (adhesive.dll+B2D29F), and I found the cause on my machine: Riot Vanguard.

My symptoms matched yours closely. FiveM would crash after sitting in the menu for 30+ seconds without connecting to anything, and it would also crash while downloading server assets. Disabling Vanguard and rebooting fixed both. No crashes since.

This lines up with another thread where the same thing was found:

That one is adhesive.dll+B59672 rather than B2D29F, but it is the same idle-in-menu pattern and the same fix. Might be worth checking if Vanguard is running on your system too. It loads at boot even if you never open Valorant or League, so it is easy to miss.

Worth noting that you would not see this in your module list or fix it with Defender exclusions, since Vanguard is a kernel driver and not something that injects into the process.