ok so currently all the npc vehicle doors are unlocked. i think a needed option would be to have the option to lock or unlock all npc spawned/parked cars. Right now buying a car isnt a necessity because you can just endlessly steal npc vehicles without having to first lockpick the doors.
I think this is a great idea and a must 100%
Thank you very much
I’m glad you like the script
No i like the vehicle-keys but i meant to reply to the previous post about adding the script to lock all npc vehicles… i mean whats the point in having vehicle keys when you can steal an npcs.
But parked NPCs vehicles are not unlocked, you have to destroy the vehicle window (which can be also be disabled)
for me they are all unlocked was i supposed to turn a certain feature on for the parked cars?
Update 1.7
- Fixed an error that happened on script start when using ox inventory
- Added new option in settings: now you can make that all driving NPC vehicles will be locked
I want to remember to everyone that the window breaking feature can be completely disabled inintegrations/cl_integrations.lua
Suggestion: add a default alarm to all ped / temp spawn vehicles that alerts police when being lock picked.
hi Jackson listen I have ocs inventory but I try to alarm, it doesn’t let me install or even give and no errors and I don’t understand how I can do it. Can you help me please
I don’t use that inventory, registering usable item doesn’t work properly to some people
so it’s can’t do nothing? for ox_inventory to do something to get work allarm for script?
I don’t know the reason why usable items don’t work on ox inventory
Update 1.8
- Fixed an issue that caused players to crash related to the option of the last update (all driving NPC vehicles locked)
- Moved the option which allows to completely disable window breaking feature in the settings in the in-game menu
i not see in vehichle key items to allarm to add in ox_inventory
Where did you look exactly ?
intendo xche mi ero spiegato male in inglese, io ho la base ox ma quando provo a installare allarme non me fa e item nei file non li vedo e anche come triggerare i file attraverso la documentazione non riesco a capire in quali file esterni devo triggerare ecc.
Update 1.9
- Added a new event to self give the current vehicle keys, this event will be extremely easy since it’s a copy paste line
- Added chance to alert police when stealing NPCs vehicles
When I stole my car, I was able to start the engine with the G key without hotwiring.
( QBcore )
Hello, it means it’s another script engine start feature which is turning on the vehicle, not the Vehicles Keys’ one
Did you fixed it? I have the same problem