[ESX/QBCore/QBox] Officer Job V2

This is NOT just a version bump โ€“ this is a complete transformation of the original police script, rebuilt with long-term stability, performance, and roleplay depth in mind.

:bookmark_tabs: Some of the main features

:small_blue_diamond: Multi-Department Support

  • Create multiple departments (e.g., LSPD, BCSO) with unique:
    • Job names, abbreviations
    • Stations with interaction zones (target or TextUI)
    • Wardrobes, garages, armories, evidence rooms

:classical_building: Built-In Bossmenu

  • Hire nearby players and assign them a rank
  • Promote, demote, or fire employees
  • Requires proper job access and permissions

:school_satchel: Rank-Based Wardrobe System

  • Preset uniform support by rank and gender
  • โ€œSee all ranks belowโ€ option
  • Switch between civilian and department outfits
  • Personal stash lockers with defined weight/slots

:gun: Armory & Loadout Menu

  • Configurable items and weapons based on rank
  • Custom labels, max amounts, and prices
  • Menu with real-time selection and images
  • Supports consumables, gear, weapons, and tools

:mag: Evidence System

  • GSR system with auto-clean timer and water logic
  • DNA collection with progressbar and animations
  • Evidence shelves with configurable size/ID range
  • Review samples

:tv: CCTV Camera System

  • +30 preconfigured camera locations
  • Each with custom name, position, and heading
  • Access via station control panels
  • Includes visual effects, transitions, and filters

:film_projector: Bodycam & Dashcam System

  • Bodycam requires item to activate
  • View live feeds from officers or vehicles
  • Dashcams integrated in specified patrol cars
  • Only active if vehicle health > threshold

:helicopter: Helicopter Cam

  • Activated via keybind in approved helicopters
  • Displays speed, model, and plate (optional)
  • Works with real-time camera control

:police_car: Gunrack System

  • Installable in select vehicles via item
  • Access stash while inside vehicle
  • Rank-locked, vehicle-locked storage with capacity
  • Animation logic

:date: Interaction Menu (F6)

  • Access citizen tools: handcuff, uncuff, search, frisk
  • Vehicle tools: impound, flip, plate lookup
  • Object tools: cones, barricades, spike strips
  • Tracking, evidence tools, fines, and more

:small_blue_diamond: Vehicle Blip System

  • Live vehicle blips for police, EMS, and air units
  • Blips show heading and custom labels (e.g., โ€œPatrol Unitโ€)
  • Auto-removal when vehicles are despawned

:balance_scale: Weapon License Tools

  • Configurable rank requirements
  • Discord webhook logging

:red_car: Garage & Impound Zones

  • Land, sea, and air garages with spawn/return logic
  • Animated spawning and teleporting into vehicles
  • Rank-based access to vehicles per department

:briefcase: Miranda Rights & Rob Commands

  • /miranda command displays configurable rights
  • /rob allows civilians to rob restrained targets

:bar_chart: Auto SQL + Version Checker

  • Automatically applies needed SQL data
  • Optional version check to stay updated

:sparkles: Framework Support

  • QBCore, ESX, and QBox compatible
  • Highly Configurable
  • Easy to use
  • And a lot more

:camera: Screenshots





:video_camera: Preview (Latest preview)

COMING SOON

Until den, you can watch the previous versions showcase (outdated), but has some of the same features.
Prior version showcase

:lock: Dependencies

  • es_extended / qb-core / qbox
  • oxmysql
  • ox_lib
  • apx_core
  • qb-target / ox_target / qtarget
  • All wellknown inventories

:shopping_cart: How to get it

Apex Officer Job V2 Buy it here

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:chains: Links

:information_source: INFORMATION

Code is accessible Partially
Subscription-based Currently not
Lines (approximately) 7000+
Dependencies Look in dependencies above
Support Included