Update 3.3
- Updated Spanish translations
Update 3.3
Can I create double doors with the script?
Hello, sure you can
should allow police to breach doors for warrants etc
Update 3.4
Could you add a feature so when you lockpick a door it temp gives you the top job role so you can rob the stashes.
Amazing resource to add for your server! Saved countless hours with our team being able to quickly add, modify, and delete doors. Very user friendly! 10/10 highly recommend! Thanks!
Thank you very much, Iâm happy of that
Update 3.4.1
I would ask that something good and meaningful is finally implemented.
Take ModFreakzâs Doorlock Script as an example!
Thatâs one of the reasons why the Doorscreator has become uninteresting for me. Although I just think the whole ingame setting is super cool. However, it is not really usable in this aspect.
In integrations/cl_integrations.lua
you can change the refresh time of INTERACTION_POINTS_REFRESH
To me it doesnât seem many people are complaining about the issues you are talking about, you should note that your specific needs not always are everyoneâs needs
Have a great day
Its Just an Suggestion. I testet some door Scripts. And would u add this, it would be to easy and so nice to create doors. And then would the Script Perfect.
Yes in fact for âissuesâ I was referring to the third point, I appreciate the suggestions I wasnât saying anything for them
Maybe i can send u on your Discord an Video about this.
Hello, first of all I would like to express my greatest respect for this incredibly good script. All your scripts are great. Good job, keep it up.
I have a suggestion for the Doors Creator script.
A new category âTeleport Pointsâ you can add teleport points and keep selecting from where to teleport to where you want to be teleported by pressing E at the point, just like in Job Creator.
In addition, there should be a possibility to open / close them if necessary (maybe adjustable which key to open / close, E just normal to enter) if you have a certain job / rank, or with a code, one or more identifiers, or even other possibilities. But every player should be able to enter it when it is open.
That would be really great. I think that would make things easier for a lot of people.
I wish everyone a pleasant evening.
Thank you very much for the kind words
Sure
Update 3.5.1
Hello, I have a suggestion for the Doors Creator script.
A button or something that sets the icon automatically in the middle of the door so that you donât have to set i manually every time. Like an extra option so that you can set it manually and automatically.
I think it would be a useful feature and it would create doors easier.
I appreciate your work and thank you a lot, your scripts are awesome please go on with it .
There should be a way to set the hotkey for locking/unlocking the door. I just saw that your locales are hardcoded to âEâ, perhaps you could include the field to change it in current_config.json?
E.g. âdoorlockHotkeyâ: 38 [SOLVED]
KEY_TO_TOGGLE_DOOR_STATUS = 38 (inside cl_integrations.lua)
There should be a way to hide the door label. Icon/float text/invisible. It will be nice to hide the float text when the heist minigame opens or have the option to hide the door label completely.
cl_integrations.lua â KEY_TO_TOGGLE_DOOR_STATUS
About the hide door icon it seems a good idea with an export