🚪 [ESX/QBCore] Doors Creator - Easily create doors in-game

cl_integrations.lua → KEY_TO_TOGGLE_DOOR_STATUS

About the hide door icon it seems a good idea with an export

Make it so we can put the doors into folders :slight_smile: save scrolling through 30 pages of doors.

Awesome , been using this for a couple of years now

hopefully there will be an option to have day/night hours so shops or other buildings are open during the day but closed during the night :slight_smile:

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Update 3.5.3

  • Added warning in case the item label can’t be retrieved for any reason
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Update 3.6

  • Disabled automatic shared object refresh by default, now it will refresh automatically when editing/creating/deleting jobs with Jobs Creator to improve performance

Please make it possible to setup more than one item to open doors. It would help me much.

Update 3.7

  • Added a warning message in case your server doesn’t allow current_config.json overwrite (causing the issue that doesn’t update the settings)

Update 3.8

  • Updated the not allowed menu

Update 4.0

  • Added new export to toggle the icon/text display in documentations
  • Added possibility to “bulk” add doors, this will allow you to create doors in buildings way faster
  • Now by default “heading” will be preferred over “ratio”
  • Removed “vault” option from “buildings” since it was useless

Update 4.1

  • Fixed that menu got stuck in “bulk creation” if no doors were selected
  • Fixed a bug that repeated the same door creation in “bulk creation”
  • Added feature to auto center icon in door (works even with double doors)

Update 4.2

  • Optimised the interactions points performance (may require additional testing but should work fine)

Update 4.3.1

  • Added auto detection of inventory (with ox-inventory and qs-inventory)
  • Fixed error that happened with qs-inventory
  • Added Hungarian language
  • Added Chinese language

Suggestion :

Option to choose the sound the lock makes when opening and closing.

Hey Jacksam,

just a little suggestion due to a use case we have:
What about the possibility to have teleportation doors, e. g. you have a hotel or just a house in which you want to get teleported, and you can open it if you have the permissions (editable by the house owner).

Is that possible?

Greetings

Great script! small suggestion: for QB, add a config option for police (jobtype == ‘leo’) to be able to open using a stormram (police_stormram)