šŸšŖ [ESX/QBCore] Doors Creator - Easily create doors in-game

Where i can use this event? Where is need to place?

An event can be used anywhere

Looks good :slight_smile:

Suggestions:

  • Open doors with user group, eg. VIP user group for casino.
  • Set user groups which can open all doors, eg. administrator.
1 Like

Any chance of getting gang support added for the QBCore Version? Iā€™m currently having to use 2 different door scripts to be able to keep any gangs in my server happy and to keep their buildings locked.

You can use item, code or identifiers to replace ā€œgangsā€

Can someone help me i have an problem with the script oxmysql drop this error in the screenshot. i tried already to put it manual in but dont work.

2 Likes

You can join the support server in the store page

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Suggestion:

An option to select ā€˜Auto Openā€™. Similar to the Auto Close option when creating a new door. Just does the complete opposite.

On locking, the timer begins and after this time, the door opens again. We would like to utilise this for fire service roleplay. When a fire is extinguished, the building it then closed for X amount of time before people can enter again. :slight_smile:

When selecting doors to add, I have doors that are not allowing me to highlight them, I see that they are in the doors list, and if I select it, it add, but it makes it hard to see double doors without the highlight

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Restart fivem

Would it be possible to get an option in the creator for gangs as the unlock option? so kinda like jobs, it would list the gangs and ranks? We are using QB

Update 2.7

  • For newer ESX versions, the script will automatically use the export instead of the trigger event
  • Now itā€™s possible to change the refresh shared object seconds time in sh_integrations.lua
  • Now itā€™s possible to disable the refresh shared object each X seconds in sh_integrations.lua

Suggestion: When adding additional jobs to doors, make it to where it shows which jobs already are on the door, instead of starting over and adding every job again.

Question prior to purchase;

If I have a custom framework, and use a different style of Job functions, can I wrapper my stuff via your config files?

Hello, the script is intended only for ESX and QBCore, but itā€™s possible to edit the function which checks if the job is correct or not, but probably if you have a custom framework the script wonā€™t work

Doors Creator 3.0

  • Now itā€™s possible to choose entire jobs instead of ranks only for doors permissions
  • When clicking ā€œchoose jobsā€ button, it will show you the old jobs you selected
  • Added a command for admins to force open/close a door /togglelock
  • Now itā€™s possible to make happen police alert when a specific door is lockpicked
  • Added lockpick minigame (check installation tutorial to install it)
  • Added a extremely easy way to find heading in vault doors with ā€œheadingā€ option
  • Added gangs support for QBCore
  • New locks icons
1 Like

Sent my copy too nascarover as they sent me a dm asking for it. I had no use for it based on being locked out.

Feedback would be, just have a wrapper for multiple different frameworks, rather than separating into the ESX/QB bracket.

Its as simple as having a config like this,


-- User can add their global FW here.
-- Heck, make another config entry for it. config.FW  = QB import / ESX import. (Not event getter.)
FW = exports["FW"]:GETFW()

-- You pump this stuff into your escrowed stuff.
-- Only list the functions you actually use from the "Frameworks" to minimize impact.
config.functions = {
   GetWhatever = function(name, cb, ...) 
      return FW.GetWhateverfunction(name, cb, ...) 
   end,

   GetSomething = function(do, ...)
      return FW.GetSomething(do, ...)
   end,
}

Presto, People can modify as they need regardless of what category ESX/QB/Any others.
200IQ.

Bought to check it out, it didnā€™t work out. GG.

1 Like

Suggestion:

  1. Please add a possibility to add more Needed_Items!
    Like Master_Key or similarā€¦

  2. Please add a possiblity to set the blip for door_icon/3D_Text in the middle of the door!
    its annoying to go with the ped in the middle of the doorā€¦

1 Like

Update 3.0.3

  • Changed the default name of lockpick from lockpick to doors_lockpick to avoid conflicts with other scripts
  • Fixed an issue that could make gangs to not appear in options on QBCore

Update 3.0.4

  • Solved that lockpick item was removed even if there wasnā€™t any door close to the player