Where i can use this event? Where is need to place?
An event can be used anywhere
Looks good
Suggestions:
- Open doors with user group, eg. VIP user group for casino.
- Set user groups which can open all doors, eg. administrator.
Any chance of getting gang support added for the QBCore Version? Iām currently having to use 2 different door scripts to be able to keep any gangs in my server happy and to keep their buildings locked.
You can use item, code or identifiers to replace āgangsā
Can someone help me i have an problem with the script oxmysql drop this error in the screenshot. i tried already to put it manual in but dont work.
You can join the support server in the store page
Suggestion:
An option to select āAuto Openā. Similar to the Auto Close option when creating a new door. Just does the complete opposite.
On locking, the timer begins and after this time, the door opens again. We would like to utilise this for fire service roleplay. When a fire is extinguished, the building it then closed for X amount of time before people can enter again.
When selecting doors to add, I have doors that are not allowing me to highlight them, I see that they are in the doors list, and if I select it, it add, but it makes it hard to see double doors without the highlight
Restart fivem
Would it be possible to get an option in the creator for gangs as the unlock option? so kinda like jobs, it would list the gangs and ranks? We are using QB
Update 2.7
- For newer ESX versions, the script will automatically use the export instead of the trigger event
- Now itās possible to change the refresh shared object seconds time in
sh_integrations.lua
- Now itās possible to disable the refresh shared object each X seconds in
sh_integrations.lua
Suggestion: When adding additional jobs to doors, make it to where it shows which jobs already are on the door, instead of starting over and adding every job again.
Question prior to purchase;
If I have a custom framework, and use a different style of Job functions, can I wrapper my stuff via your config files?
Hello, the script is intended only for ESX and QBCore, but itās possible to edit the function which checks if the job is correct or not, but probably if you have a custom framework the script wonāt work
Doors Creator 3.0
- Now itās possible to choose entire jobs instead of ranks only for doors permissions
- When clicking āchoose jobsā button, it will show you the old jobs you selected
- Added a command for admins to force open/close a door
/togglelock
- Now itās possible to make happen police alert when a specific door is lockpicked
- Added lockpick minigame (check installation tutorial to install it)
- Added a extremely easy way to find heading in vault doors with āheadingā option
- Added gangs support for QBCore
- New locks icons
Sent my copy too nascarover as they sent me a dm asking for it. I had no use for it based on being locked out.
Feedback would be, just have a wrapper for multiple different frameworks, rather than separating into the ESX/QB bracket.
Its as simple as having a config like this,
-- User can add their global FW here.
-- Heck, make another config entry for it. config.FW = QB import / ESX import. (Not event getter.)
FW = exports["FW"]:GETFW()
-- You pump this stuff into your escrowed stuff.
-- Only list the functions you actually use from the "Frameworks" to minimize impact.
config.functions = {
GetWhatever = function(name, cb, ...)
return FW.GetWhateverfunction(name, cb, ...)
end,
GetSomething = function(do, ...)
return FW.GetSomething(do, ...)
end,
}
Presto, People can modify as they need regardless of what category ESX/QB/Any others.
200IQ.
Bought to check it out, it didnāt work out. GG.
Suggestion:
-
Please add a possibility to add more Needed_Items!
Like Master_Key or similarā¦ -
Please add a possiblity to set the blip for door_icon/3D_Text in the middle of the door!
its annoying to go with the ped in the middle of the doorā¦
Update 3.0.3
- Changed the default name of lockpick from
lockpick
todoors_lockpick
to avoid conflicts with other scripts - Fixed an issue that could make gangs to not appear in options on QBCore
Update 3.0.4
- Solved that lockpick item was removed even if there wasnāt any door close to the player