[ESX/QB] VMS_TUNING 2.0 | Most Advanced Tuning System & Installation of Parts!

:notebook_with_decorative_cover: UPDATE 2.1.1


[+] Added support for multiple parts points within the same workshop
Previously, if your workshop had multiple tuning stations (e.g. 5), all mechanics had to fetch parts from a single shared spot. Now you can assign individual parts locations to each tuning area, allowing more flexibility and realism.

[+] Added Vehicle Paint Booth
By default, 'BennyS-Paintshop' is configured as a Paint Booth. You can define your own booths and customize how the system behaves there. Full setup details are included in the configuration section.

[+] Added Config.ApplyDiscountForInsuredVehicles and Config.InsuredVehicleDiscount (for VMS City Hall users)
If your vehicles are insured using the City Hall system, you can now grant players tuning discounts for insured vehicles - define the discount percentage in config.

[+] Implemented NULL replacement
If a tuning parts label appears as NULL, it will now be automatically renamed (e.g. Spoiler 1, Spoiler 2, etc.). Make sure to define all null_replacement.MODNAME entries in your config.translation.lua.

[/] Fixed a bug where markerBossMenu data was incorrectly required when using a targeting system, even though it wasn’t needed

[/] Fixed a bug where announcements added via the sendAnnouncement export were not being saved properly

[/] Fixed several minor visual issues