UPDATE 2.1.1
[+] Added support for multiple parts points within the same workshop
Previously, if your workshop had multiple tuning stations (e.g. 5), all mechanics had to fetch parts from a single shared spot. Now you can assign individual parts locations to each tuning area, allowing more flexibility and realism.
[+] Added Vehicle Paint Booth
By default, 'BennyS-Paintshop'
is configured as a Paint Booth. You can define your own booths and customize how the system behaves there. Full setup details are included in the configuration section.
[+] Added Config.ApplyDiscountForInsuredVehicles
and Config.InsuredVehicleDiscount
(for VMS City Hall users)
If your vehicles are insured using the City Hall system, you can now grant players tuning discounts for insured vehicles - define the discount percentage in config.
[+] Implemented NULL
replacement
If a tuning parts label appears as NULL
, it will now be automatically renamed (e.g. Spoiler 1, Spoiler 2, etc.). Make sure to define all null_replacement.MODNAME
entries in your config.translation.lua
.
[/] Fixed a bug where markerBossMenu
data was incorrectly required when using a targeting system, even though it wasn’t needed
[/] Fixed a bug where announcements added via the sendAnnouncement
export were not being saved properly
[/] Fixed several minor visual issues