[ESX/QB] VMS Garages V2 | Most Advanced Garages & Parking System

Hello, go to https://www.vames-store.com/ and see how to get support

:notebook_with_decorative_cover: UPDATE 1.0.2


[+] Config.UseVMSTuningLocator option is already useful, requires latest vms_tuning update (2.0.4)
[+] Added option autoAddToImpoundAfterRestart for Config.VehicleTypes
[+] Added Config.SaleBlacklistVehicles: this allows you to block vehicles from being sold by model
[/] Fixed a bug that prevented you take a vehicles from impound belonging only to jobs without a physical owner (As a boss, you can take any vehicle even those belonging to individual grades)
[/] Fixed the ability to take a vehicle from the parking lot when the vehicle does not have a physical owner but is assigned to a company or a company with grade (As a boss you can take any vehicle even those belonging to individual grades)
[/] Fixed /givecar command for ESX
[/] Added protection for the use of /dv on a vehicle belonging to the player, from now on the player after this action will be able to recover the vehicle on any impound belonging to this type of vehicle
[/] Added check if model exists for CL.GetVehicleLabel (config.client.lua)

Hi, Having issues when trying to store my car to the garage, it says the player doesn’t own vehicle, THe migration command doesn’t seem to be working for qb-garages either. Tried TX console F8 Console and even chat commands

Oh, no, your product is really rubbish, and there are a lot of bugs. I want to apply for a refund and don’t use your product. After several days, I can’t do it at all. Please give me a refund and contact you for support. You don’t reply at all and don’t believe in the vms plug-in.

Whaat- it’s bloody fantastic! And the support is immaculate, any bugs you find tend to be fixed quite quickly if reported

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Hello, go to https://www.vames-store.com/ and see how to get support.

This is not true, as you can see updates are made all the time when our customers report problems, as it stands there are practically no known problems, if you are aware of any, I encourage you to let us know in order to fix it rather than writing such things here. If I didn’t believe in my scripts, I wouldn’t create them and certainly if I did, I wouldn’t have so many trusted customers who are happy to help find bugs and are happy with vms scripts.

“Hello, I need to expose functions for retrieving vehicles from the impound lot and for real parking because I need to add a client trigger for real license plates.”

“You have closed the channel for purchasing invoices. How should I get your support?”

Our support is available from Monday to Friday, except Thursday.

Then you don’t go to work like this. We are very unfriendly to the players who bought your plug-in. I’m even crazy to send a message to the author. You don’t reply to any at present. There are many bugs in the plug-in, and I need to give you feedback.

Are you sure that you bought the script from VMS, because, you have not created any ticket to get support and you write about many bugs, and as far as I know and can see, the script has no bugs, so probably the problem is on your side by wrong configuration or installation.

We keep support open most of the week, because on days off both the support team needs to rest like everyone else at work and I need to be able to rest and have time to create, for example, updates or new resources.

If you need support, open the ticket.

cool !!!

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:notebook_with_decorative_cover: UPDATE 1.0.3


[+] Added new options Config.AddVehicleKeysOn, Config.RemoveVehicleKeysOn: This allows precise customization of actions when players should receive or have their vehicle keys removed.
[+] Added the SV.GiveCar function to config.server.lua (If you use the qb-core table format, you can adjust other parameters such as the license for adding a vehicle using the /givecar command).
[+] Added server-side export isInInterior allowing information retrieval about the current garage interior where the player is located (the documentation includes a tutorial on how to introduce this function to your framework to avoid getting stuck in the interior after leaving the server).
[+] Added server-side export updateParkedVehiclePlate allowing the update of the license plate change for a vehicle parked in the parking lot to reflect the change accurately.
[+] Added the customProperties parameter to availableVehicles, enabling the addition of properties for vehicles from the garage (config.garages.lua).
[+] Added :cn: Chinese translation
[/] Now when adding vehicles to availableVehicles, you must provide the model name as the key value, i.e., instead of: {model = 'police2'}, you must enter it as ['police2'] = {model = 'police2'}.
[/] Fixed string.upper for vehicle search in paystation and job impound.
[/] Modified functions SV.getSocietyMoney, SV.addSocietyMoney, SV.removeSocietyMoney - added default compatibility with cs_bossmenu, okokBanking.
[/] Fixed an issue that allowed parking the vehicle while being a passenger.
[/] Fixed an issue that allowed opening the garage menu while in a vehicle.
[/] Fixed several minor bugs.
[-] Removed Config.AddKeysForEmployee & Config.RemoveKeysFromEmployee options from config.lua and replaced them with two options allowing greater key management configuration: Config.AddVehicleKeysOn, Config.RemoveVehicleKeysOn.

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“Supporting Chinese, along with this approach, I believe it will encourage more Chinese players to purchase your plugins.”

:notebook_with_decorative_cover: UPDATE 1.0.4

[+] A built-in parking area detection system has been introduced so the use of PolyZone has been phased out due to several problems - this should fix all area detection issues including underground parking entrance and loading vehicles on it
[+] Added checkAreaOccupied option to each garage from menu and impound in config.garages.lua
[+] Added to the /givecar command in the PLATE parameter, the ability to enter spaces as _ for example KD_43198 will be changed to KD 43198
[/] Fixed bug that allowed duplicate vehicles by spamming E when parking
[/] Fixed bug of not loading the current parking lot when you teleport from parking lot to parking lot
[/] Fixed bug with OWNER parameter of /givecar command for qb-core

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:notebook_with_decorative_cover: UPDATE 1.0.5


[/] Fixed a bug related to loading vehicles on parkings and on getting vehicle from impound
* Apologies for any previous problems.

:notebook_with_decorative_cover: UPDATE 1.0.6


[+] Compatibility with the YSeries phone by TeamsGG
[/] Fixed a bug preventing the player from being teleported to the vehicle after retrieving it from the garage menu
[/] Fixed a bug causing vehicle properties not to apply on vehicles from impound/garage
[/] Fixed a bug causing vehicle collision when retrieving a vehicle from the garage in the menu
[/] Fixed display of vehicle owner information in the management garage job menu on qb-core
[/] Fixed bug with OWNER parameter of /givecar command for qb-core

:notebook_with_decorative_cover: UPDATE 1.0.7

[/] Fixed bug with spawning in underground parking lot
[/] Improved previous fixes

:notebook_with_decorative_cover: UPDATE 1.0.8


[+] Added a tool to simplify the creation of new parking lots and garages (Video attached below).
[+] Introduced Config.ClearCacheOfVehicleModels, which allows clearing the vehicle model cache after leaving a parking lot to avoid texture loss issues during extended gameplay (recommended for large servers or those with a lot of add-on vehicles)
[+] Support for qbx_vehiclekeys (Modified CL.GiveVehicleKeys & CL.RemoveVehicleKeys)
[+] Added export unlockVehicle(plate, boolean), allowing you to integrate it into your lockpicking or key system scripts
[+] Added the usability of the item sale agreement as an item in the inventory (SV.registerUsableItem).
[+] Added Config.AllowLockpickParkedVehicle, allowing you to prevent other players from stealing a vehicle after unlocking it with a lockpick.
[+] Added the parameter allowParkPrivateVehicles for Config.Garages (Job Garages with Owned Vehicles), enabling the parking of private vehicles in company garages.
[+] Implemented a wait for vehicle models to load in garage/impound before allowing the selection of another.
[+] Added missing translations in :de: German and :fr: French.
[+] Available compatibility with bcs_housing in the documentation
[/] Fixed a bug that allowed taking a vehicle from a company parking lot that belonged to another player, while being only an employee of the company.
[/] Fixed the Config.AllowAllToParking option when set to false for company vehicles.
[/] Fixed an issue that caused vehicle properties to not load on QBX-Core. Along with this, Config.WaitForProperties and Config.WaitForPropertiesTime were added. It is recommended to use this if you encountered such issues. A value of 500 is recommended for WaitForPropertiesTime, which has been tested and found to be the optimal time-long enough to avoid issues without being too lengthy.

:movie_camera: Parking Creator SHOWCASE

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