With this resource you will be able to better manage the harvest fields in your server, from drugs to simple agriculture fields.
Thanks to the configuration file you can:
- Insert a new collection field
- Choose whether to activate the blip or not
- Decide whether to use the progress bar and option to enter your own
- Decide which items to collect once the animation is over
- Decide whether or not you need items to collect in a given field
- Decide whether or not to use your target system
- Decide which object to create (plant)
- Decide which object the script will remove from the player if it enters the water
- Configure your framework
- Notifications custom or not (configurable)
- Adapt the script to your framework, thanks to the public files contained in the script
- Open source target system
If you are inside a field, the script can reach max 0.06ms of latency (in progress)
but I’ll go back to 0.02 right after (like in the video)
If far from the field area, the script will be in Hidle, setting the ms to 0.00
Other resource
Code is accessible | No |
Subscription-based | No |
Requirements | ESX,QB,Custom |
Support | Yes |