[ESX | QB-Core] The Impound System

Compatible OneSync (Legacy, Infinity), ESX 1.X (all release versions should work, if not open a ticket), QB-Core
Uses Asset Escrow (no obfuscation)
Available languages: English, French

ESX Version Dependencies: menuv, mysql-async
QB-Core Version Depedencies: qb-management, oxmysql, menuv

No IP-Lock/Obfsucation !

My other scripts

SUMMER SALE (-30% ON EVERYTHING)

ESX Bundle (Garage + Impound System): https://store.s1nscripts.com/package/5073274
QB-Core Bundle (Garage + Impound System): https://s1nscripts.tebex.io/package/5073273
ESX - BUY IT HERE: https://store.s1nscripts.com/package/4636543
QB-Core - BUY IT HERE: https://s1nscripts.tebex.io/package/4642997

Preview

What does the script bring ?

It is an impound system. Players will have to go to the impound lot if their vehicles are mobilized by the police or tow trucks.

What are the features ?

  • Impound vehicles (job whitelist via Config), it saves vehicle properties

  • List currently impounded vehicles of all players (only visible for some professions, white list via Config)

  • Search for impounded vehicles of a specific person (only visible for some jobs, whitelist via Config)

  • List your vehicles at the impound

  • Return to the impound when

    • a player disconnects and leaves his vehicle
    • the vehicle has been destroyed
    • the vehicle goes underwater
  • Pays the player who impounded the vehicle when it’s picked up by its owner (if he’s connected otherwise it will give the money to the society name of your config)

I want to customize the script as a developer, what is available to me ?

  • You can modify the formatting money function

  • You can modify the notification function to adapt to your scripts

  • You can modify the remove vehicle function

  • You can modify the way to get/set vehicle data

How is the configuration file presented? (ESX version example)

Check Config | S1nScripts

Any suggestions or questions ?

Please write them down below in the comments section.

6 Likes

Hello, are there also vehicles displayed, e.g. which have exploded or are e.g. in the water?

Exploded yes, I will look into the subject for those underwater

1 Like

Just verified it, it works for underwater too.

1 Like

I tested it and it doesn’t work, the car was underwater and couldn’t get it back in the pound. The car exploded and couldn’t pick it up in the pound

So you said it worked, but I tested it myself and it didn’t work

1 Like

I can assure you that it works well. Checkout my webstore for support.

keeping an eye out for the qbus release

wheres the download button

Hi. When you buy the package it will ask for your email adress. You will receive the link on it in order to download the resource.

Can you set what jobs are able to impound vehicles?
If so, can you set multiple jobs?

EDIT:
Disregard, I see the config segment. Sorry!

New question.

After a certain period of time (say 2-3 days), can the script delete the vehicle from the players owned vehicle in SQL, and remove it from the impound lot?

No, I haven’t implemented this feature. But why not for a future update :slight_smile:

Hi ! QB-Core version is out :smiley:

1 Like

Please ping me when an update like this comes out, and we will get it for our server :slight_smile:

Thanks!

Just got it! Seems to be working as expected!

Sent an email with some small suggestions :slight_smile:

Hi, I didn’t get any email from you.

Pretty sure qb-companies is broken and IIRC the devs mentioned so?

Yes, I didn’t knew at the time. In the next update qb-companies will be removed and replaced by qb-bossmenu.

Any luck on this?