💊 [ESX][QB-Core] Drugs Creator - All-In-One In-Game Admin Menu for Drug Harvesting, Crafting, Selling, and Use

Does it work for Qbox?

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Hi, yes the QBCore version works on QBox as well :+1:

hello im on most wanted rp but it keeps saying cant open resource lation_weed

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same it isnt working

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Hi, what’s not working?

Can you please add a reputation feature where the higher rep you are the quicker you can pick/craft also the higher rep you are the more you can sell per server restart

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A Suggestion for the special effects:

if possible it would be pretty cool to see that alien abduction cut scene that happened in story mode

another effect could be a bunch of clowns spawning in chasing you but doesn’t attack you.

Or have an effect like your character was eating a peyote plant and it changes you into an animal

These are my suggestions hope you enjoy them😁

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I would like to suggest time cycles. This feature would allow you to set timer on specified farms, how long they should be enabled and when they will be enabled again etc. Would give a lot of spacing for roleplay.

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Loving this so far but i have only one problem. I use qbcore and in my resources I have qb-menu. I don’t have anything that is menu_default so the labs don’t work for me. I searched for menu_default for qbcore and haven’t been able to find that resource. Any way you can tell me where to get menu_default or how to use my existing qb-menu?

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:pill: Drugs Creator 6.5.4 - Cooldown Fixes, Smoother Deals

  • :stopwatch: Reliable item cooldowns: fixed a bug causing cooldowns to not work properly

Hi, in the script installation there is the link :+1:

I have a suggestion for pocket crafting: would be nice to be able to use multiple items to start the crafting or have the option to keep the initial item.

Such as:

Use 5 plants to create a useable item, while requiring a grinder that I can keep once crafting is done.

Or

Use a grinder and keep the item, while using the additional requirements option for other necessary items like 5 plants

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Is this somthing that can be added

Is there any consideration or possibility to also use a custom animation during the creation process, like in your other scripts?

hello, i have a question Is it a possibility for you to add an option to the UI that allows players to AFK sell instead of needing to keep using the command… it spawns an NPC 1 time until the command is used again but i want it to keep spawning a pool of NPC’s until you run the command again or use a stop command

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It will be :wink:

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Create the drug making to be more like Schedule 1’s drug making.

It would be great to have exports that show when a player has consumed drugs. This could be as simple as: Has consumed ‘weed1’, has not consumed ‘meth’, or even an indication of 0-x how much was consumed. This would allow writing a drug test script that could be used by cops to test players for drug use.

Suggestion: Integration with Codem Dispatch and Codem MDT.

is there a way to make your seller level go up and make a higher profit based on your level.

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