💊 [ESX][QB-Core] Drugs Creator - All-In-One In-Game Admin Menu for Drug Harvesting, Crafting, Selling, and Use

You should add a bit in the config where u can change the animations of the ones u set in the drug effects bit because i would like to change the needle animation to this animation here rcmpaparazzo1ig_4

And also maybe allow us to have a progress bar when u actually use drugs but when u are putting the effect on u can choose to either have it when u pop that drug or not.

And maybe be able to add custom progress bars. :man_shrugging:

please sir jaksam add in a handler for when the npc robs you, that is similar to the npc accepted drug handler you got already. would be amazing to have.

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It would be great if you could add a option which you can add a custom prop

this script does not work even though it says it works with the esx framework spent 70 on something that doesnt work waste of money

Hello, any more information? I’m asking because the script works for everyone else

Please introduce the ability to choose if a item itself sells for dirty money or clean money instead of the whole table as one. :slight_smile:

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Make it so when you smoke it or do anything else with a useable drug make it so you could move with it or add a option for it

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Suggestion: PLEASE add option to modify what menu we use rather than using the default qb-menu looking menu for like the labs… I’d like to use my own menu or ox_lib

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Any news on a rep system so the more rep people have the more of a drug cap

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Suggestion:
When creating a harvesting point give us the option on making multiple coords for that item we are using for harvesting. Sucks having to keep redoing the same harvest point.

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Suggestion:
More animations when Using Drugs, such as the “Spider” or that we can add animations ourself.

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Huge news guys :wink:

Drugs Creator 7.0

Update video

  • Added territories that can be conquered through selling drugs, they give benefit/negative effects
    • Less chance to alert police when selling in own territory
    • Bonus reward when selling in own territory
    • Risk to alert enemy gang when selling in their territory
  • Added drugs factories, ownable laboratories where players can do a pre-defined drug route
    • Can hire NPCs that works autonomously
  • Added possibility to define multiple coordinates for an harvestable item
  • Added setting ‘simple crafting’ for laboratories, this way players won’t have to know the recipe, but only choose what recipe they want to craft
  • Added job and gang restriction for harvestable item
  • Added gang restriction for laboratories
  • Added choose animations for harvestable items and for drug fields
  • Added ox lib menu & ox lib context compatibility if you prefer it over esx menu default
  • Fixed that harvesting didn’t stop when dead
  • added trap phone with dealers you can hire if you own a territory
  • added territory restriction requirement for harvestable items and labs
  • added job/gang/territory restriction for drug fields
  • added possibility to define prop and animations for lab
  • Added corner selling through trap phone
  • Added possibility to define multiple result items for pocket crafting
  • Added possibility to not lose trigger item in pocket crafting
  • Added blacklisted jobs for sellings
  • Added statistics
  • Renewed menu style
  • Fixed Harvestable items cancel animation properly
  • Added cancellable animation drug fields
  • Added bong taking method
  • Added crack pipe taking method
  • Added puffs amount for drug effects. Example: joint has 4 puffs before finishing, so you can use the item multiple times
  • Together with puffs, you hold the item in hand and you can share it to other people
  • Added white/blacklist optinal zones for NPC selling, so you can allow it only in certain places
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Suggestion:

What if drug effects also influenced the Farming Creator?

For example, if I smoke weed, the progress bar for gathering resources could slow down, but I could get more out of it.

Or if I take cocaine, gathering would be faster or more luck.

Something like that would be great.

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Hey, I like the idea

If you have the option in the next update:
It would be great if we could configure when a dispatch is sent for each action.
For example, when selling to an NPC, a dispatch to the LSPD is only sent after the purchase is complete. By the time the LSPD arrives, the player is long gone.

It would be good if we could configure this everywhere:

  • Dispatch sent when the sale starts

  • During the sale (e.g., 50% progress in the progress bar)

  • After the sale

Preciate ur work!

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I have a suggestion:

It would be helpful if the Drugs Creator displayed your current location on the map. I’ve often found myself driving around the map with someone while setting up their setup to get to specific locations. It would also be great if you could click on a symbol on the map and teleport.

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The ability to change how fast a player runs with a slide bar percentage. Idk if that made sense or not

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I like the idea :wink:

:pill: Drugs Creator 7.2 - Powerful Effects Rework

  • :sparkles: More creative effects: build advanced effects with a new timeline, live preview and greater flexibility
  • :jigsaw: Centralized control: manage effects, territories and drug factories through Nexus
  • :clapper: Richer heavy effects: use new screen images, 3D floating images and audio or music effects
  • :factory: More realistic meth labs: added the new break tray animation for meth lab factories
  • :money_with_wings: Flexible selling flow: configure the selling time for narcos and pushers
  • :mobile_phone: Better trap phone experience: added a dedicated animation for the Trap Phone
  • :label: Cleaner auctions: reworked the Auctions UI for a smoother experience
  • :tools: Fixed animations access: corrected the broken animations list link
  • :busts_in_silhouette: Reliable dealer hiring: hired dealers now use the correct account when hired
  • :package: Improved factory storage: fixed the qb inventory stash module for factories
  • :round_pushpin: Clearer corner selling: fixed the selling radius not showing when activated from the Trap Phone
  • :mute: Cleaner console: removed spam output when NPC selling items do not exist
  • :bar_chart: Clearer effect stats: hunger, thirst and stress effects now use percentages instead of raw amounts

Updated script showcase: https://youtu.be/dbT-hRpVWaY

The former technician I employed stole and transferred my drugs_creator resource without permission, and I require it to be recovered.
I logged into the technician’s CFX account, but the plugin can no longer be transferred back to my account. CFX only allows a one‑time transfer, and this limit has already been used.