πŸ’Š [ESX][QB-Core] Drugs Creator - All-In-One In-Game Admin Menu for Drug Harvesting, Crafting, Selling, and Use

Suggestion - the harvest you use for the script, make it cancellable with a check box toggle in the settings if you won’t make it cancellable through the progressbar.

Players still receiving items after having to cancel their task. No way to fix it being that its escrowed.

Other than that, 10/10, awesome all day long.

You should add a bit in the config where u can change the animations of the ones u set in the drug effects bit because i would like to change the needle animation to this animation here rcmpaparazzo1ig_4

And also maybe allow us to have a progress bar when u actually use drugs but when u are putting the effect on u can choose to either have it when u pop that drug or not.

And maybe be able to add custom progress bars. :man_shrugging:

please sir jaksam add in a handler for when the npc robs you, that is similar to the npc accepted drug handler you got already. would be amazing to have.

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It would be great if you could add a option which you can add a custom prop

this script does not work even though it says it works with the esx framework spent 70 on something that doesnt work waste of money
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Hello, any more information? I’m asking because the script works for everyone else

Please introduce the ability to choose if a item itself sells for dirty money or clean money instead of the whole table as one. :slight_smile:

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Make it so when you smoke it or do anything else with a useable drug make it so you could move with it or add a option for it

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Suggestion: PLEASE add option to modify what menu we use rather than using the default qb-menu looking menu for like the labs… I’d like to use my own menu or ox_lib

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Any news on a rep system so the more rep people have the more of a drug cap

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Suggestion:
When creating a harvesting point give us the option on making multiple coords for that item we are using for harvesting. Sucks having to keep redoing the same harvest point.

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