💊 [ESX][QB-Core] Drugs Creator - All-In-One In-Game Admin Menu for Drug Harvesting, Crafting, Selling, and Use

okay for drugs creator , can allow movement while smoking the joint and when pocket crafting, also make it to where we can make it a prop for the Laboratories and allow allow to add animations with props for using the labs

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Add An animation To The /selldrugs Sale Command Like Pulling Out A Phone And Putting It Back Up PLZZ

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:pill: Drugs Creator 6.4.9 - OX Inventory Integration & Smarter Crafting

  • :package: Fix bug usable items with OX inventory integration: Now everything should work properly
  • :package: Direct OX inventory integration: items are now read straight from inventory files, no extra config needed
  • :ear_of_rice: Drug fields always visible: increased distance prevents fields from disappearing too early
  • :test_tube: Safe crafting logic: items are only removed after crafting finishes, avoiding losses on early cancellations
  • :shield: Enhanced effects protection: improved security system for in-game effects
  • :stop_button: Stop progressbar anytime: added “stop progress bar” function in modules
  • :book: Pocket Crafting event: Added event in docs

Suggestion: Add support for ox lib menu

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ped animation when you craft or sell is ridiculous, is it possible to change it?

What animations would you use? Feel free to share animation dictionary and name


l’animazione che fa è questa e la fa oltre che nella vendita anche quando crei la ricetta in laboratorio, si potrebbe usare un ‘‘givetake1_a’’ per chi vende ed un ‘‘givetake1_b’’ per chi acquista, mentre per le ricette ‘‘amb@prop_human_parking_meter@female@ idlea’’

Hi, what I see in the screenshot it’s indeed super weird, nobody ever reported the issue

It’s probably caused by something on your ped, because the animation is the same that the NPC is doing

allow us to change the props to our own and animations we want for custom drugs instead of a beer bottle etc

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Hello, drugs_effects.lua is open and editable :+1:

yea but it only gives us 1 prop for each drug animation. We want to be able to add different props for different drugs of the same category