okay for drugs creator , can allow movement while smoking the joint and when pocket crafting, also make it to where we can make it a prop for the Laboratories and allow allow to add animations with props for using the labs
Add An animation To The /selldrugs Sale Command Like Pulling Out A Phone And Putting It Back Up PLZZ
Drugs Creator 6.4.9 - OX Inventory Integration & Smarter Crafting
Fix bug usable items with OX inventory integration: Now everything should work properly
Direct OX inventory integration: items are now read straight from inventory files, no extra config needed
Drug fields always visible: increased distance prevents fields from disappearing too early
Safe crafting logic: items are only removed after crafting finishes, avoiding losses on early cancellations
Enhanced effects protection: improved security system for in-game effects
Stop progressbar anytime: added “stop progress bar” function in modules
Pocket Crafting event: Added event in docs
Suggestion: Add support for ox lib menu
ped animation when you craft or sell is ridiculous, is it possible to change it?
What animations would you use? Feel free to share animation dictionary and name
l’animazione che fa è questa e la fa oltre che nella vendita anche quando crei la ricetta in laboratorio, si potrebbe usare un ‘‘givetake1_a’’ per chi vende ed un ‘‘givetake1_b’’ per chi acquista, mentre per le ricette ‘‘amb@prop_human_parking_meter@female@ idlea’’
Hi, what I see in the screenshot it’s indeed super weird, nobody ever reported the issue
It’s probably caused by something on your ped, because the animation is the same that the NPC is doing
allow us to change the props to our own and animations we want for custom drugs instead of a beer bottle etc
Hello, drugs_effects.lua is open and editable
yea but it only gives us 1 prop for each drug animation. We want to be able to add different props for different drugs of the same category