Hey there,
since I am still getting questions about esx_inventoryhud:
I decided to write down this topic as a little FAQ, writing down the reason of why i abandoned and took down whole project and what happened with it.
Origins
I started to work on esx_inventoryhud because there was not any resource giving nice UI to ESX inventory and I was not happy with default esx inventory menu. Inspired by new NoPixel inventory, I started to work on it and first version took me about 3 days to finish. It looked just like that:
Later I changed whole style, added second inventory for shops, trunk, storages, … and added more options:
Rise and fall of Inventory HUD
Resource started to spread really fast, after like 2 weeks more then 1500 servers were using it. But with that, there appeared to be alot of new problems.
Problem 1: Resellers
Something I really hated. People who somehow edited inventory HUD and were selling it. When i took down inventory hud, people were selling edited version of it for $50, which is kind of insane.
Problem 2: People were not sharing their changes
This was the reason why i took the whole project down. Since alot of servers were using it, they have modified the resource - changed It’s style, fixed bugs, added more things to it. But they did not share it, they did not send pull request or anything. That was something I did not understand. If you take something for free and you find and fix bug in it, just share it to others…
Problem 3: Not respecting license and copyrights
Since release of Inventory HUD, alot of Inventories that came from Inventory HUD’s code were released - in most cases with different licenses and without any copyrights from original code.
Those problems were mostly the reason why i took down the whole code and made it forbidden to share it (even tho you can still find alot of version on Github or buy it from resellers).
What looks Inventory HUD like now?
Our server started to create It’s own framework, so Inventory HUD no longer stays on ESX. It is heavly modified and looks like that:
Control of inventory is completely different. You can use item by double clicking it, give item to someone by right clicking it. Drop item by grabbing it out of inventory.
Inventory is created of grid, you can split and join items and sort them just how you want.
When holding left shift while doing any action, you can specify number of items used on that action (ETC number of items to be dropped).
Everything is synchronized. More players can open same storage, shop, invetory, … and all changed will be visible to all of them, while their inventory is open.
Support of each unique items - ID card for given person, car keys for given car, …
Will new Inventory HUD be released?
Since new Inventory HUD stays on our custom written framework, chance that it will get released is almost zero.
Will old Inventory HUD be again released?
I will most probably get in touch with author of modified ESX Inventory HUD version i found (working with latest version of ESX) and give him the permission to release the resource one again.