[ESX] CONDE-B1G_INVENTORY | Fast Items, Hotbar, Notifications, Shortcuts, HUD and much more

sure, already added that obviously!

That was what I was going to say XD

The JS is already setted up, you only need to change the name of the events probably

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sorry for spaming but the Open Inventory Key doest work, i eddit the client\main.lua in the line 119

if IsDisabledControlJustPressed(1, 37) and GetLastInputMethod(0) then
to
if IsDisabledControlJustPressed(1, Config.OpenControl) and GetLastInputMethod(0) then

and now works

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yeah, forgot that…

Updated now!

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thanks for the work!!!

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Thans Magu for the fix, but you know i dont know what files i have to put in the client folder, do you have a link or something?, or maybe can you explain me how you do it?, like you copy the glovebox and trunk from the resource to the inventory, change every triggerevent to the inventory and change too in the esx_inventoryhud_glovebox and trunk too?
bbecause i did the same but the second inventory is not showing

I’ll Try to add the files to the repo…

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Thanks again Daniel, sorry for the spam

No. Find another esx_inventoryhud and check their client/trunk.lua and glovebox.lua copy them from there to this inventory…client and change the triggers from esx_inventoryhud: to conde_inventory:

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But that’s why I can’t upload that code to here XD
It’s not mine, so you better do what you said

I made sure all the old esx_inventoryhud things would me compatible.

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Hey! I deposited items into trunk and glovebox of a car and then I took them out and whenevery I acces the glovebox or trunk of that car I get these errors.

I checked the database and seems that the plate of that car is still in there even if it’s empty. It should delete that data after removing items from cars. Or am I wrong?

When ever you access the trunk or glovebox the inventory is trying to create a new entry of that can into the database even if it’s empty. Or I dunno. Maybe you get it. Since I am noob and can’t fix this myself, maybe you can do it :slight_smile:

Probably, but that has nothing to do with the inventory. Can’t help you on that

Yeah I just saw that the problem is from trunk and glovebox not the inventory. You are right. But idk wtf happened but now the errors don’t happen anymore.

Is there any way to make it work with [Release] Weapons On Back ?

Seems that the script gets the weapons from the weapon wheel not the inventory.

The script, doesn’t store the weapons… Only stores the weapons as items, so you will need to adapt that!

Yeah, thats a bit over my head. I really don’t know how to do that. If someone would be kind enough to help me that would be nice. The thing is that it’s not really realistic when you take out an AK out of you a$$.

i think you need to check if the player has the item “X” in his inventory.