The city is supposed to be replaced with ‘horrible texture issues’ when using island hoppers, as these are not meant to be run permanently, only when the local client is on the faraway island.
There’s a number of releases on the forums to allow seamless travel, such as this one:
works fine. I’m using the code that loads the island when u are near and unloads the city, and viceversa. The thing is this script is afecting to my Traffic Density. Why does this happen? any fix?
When using this, seems like my traffic multiplier is being afected in the city. Not a single car, even though this script should not affect traffic multiplier. I have another script which does affect, but does not work when this one is active. Any idea on how to fix that?
Only one problem but I think that there is no solution lol, when I open the minimap when I go to the island there is like a limit and I cant move my mouse very well round the island…
refuses to work for me no matter what i do, set game build in server.cfg, set gamebuild in commandline, loaded the script to make the island spawn. used canary, used non canary, only minimap appears.
You have to create a folder (the name you want) and then you slide the file .lua in it. Arpès it creates you a file __resource.lua forgetting to do what it takes for it to start then after you open your server.cfg and you start it