dpEmotes 1.7 (390+ emotes) Walkingstyles, Keybinding, Dances, Expressions and Shared Emotes

How to create new category ?

where?

Is there a way for them to clear their own keybinded emotes? Like a /emotebind clear or something? Hm. Just a suggestion! I’m going to suggest to my developers and if we make that type of change, I’ll plop it here :slight_smile: But if anyone else has done it please let me know haha.

EDIT: Someone above HAS posted coding! BLESS! You can find it here: dpEmotes 1.7 (390+ emotes) Walkingstyles, Keybinding, Dances, Expressions and Shared Emotes (Same thread just up a bit!)

Can someone please help me with the installation of this script as i am new to this server development. After a long research i had no clue how to install this script. Your helping hand would be appreciated.

i’m already follow the instruction to install it, but still can’t open DPEMOTES when i press f3, can somebody help me with it?

Could this work client side?

There’s a exploit which player can abuse with the ā€œEnableXtoCancelā€ bind. If you shoot, press X and R the player rapidly fires (depends on your left mouse click speed) and has always max. ammo and the animation for reloading skips. I tried to fix it by adding following queries:

function EmoteCancel()
	
	if IsPedShooting(GetPlayerPed(-1)) or IsPlayerFreeAiming(GetPlayerPed(-1)) or isPedReloading(GetPlayerPed(-1)) then
		return
	end

  if ChosenDict == "MaleScenario" and IsInAnimation then
		ClearPedTasksImmediately(PlayerPedId())
		IsInAnimation = false
		DebugPrint("Forced scenario exit")
  elseif ChosenDict == "Scenario" and IsInAnimation then
		ClearPedTasksImmediately(PlayerPedId())
		IsInAnimation = false
		DebugPrint("Forced scenario exit")
  end
  

  PtfxNotif = false
  PtfxPrompt = false

	if IsInAnimation then
		PtfxStop()
		ClearPedTasks(GetPlayerPed(-1))
		DestroyAllProps()
		IsInAnimation = false
	end
end

But unfortunately it doesn’t work.
Does somebody has any idea to fix this issue?

2 Likes

Hi, Im running ESX essentialmode, I have this awesome script installed, and it works great. Just one thing we cant seem to get to work, is the binds. We put the sql file in database, everything is correct. when we use the bind commands, "/emotebind num5 yoga " It dont make any errors, but when I press numpad 5 nothing happens, hope someone can enlighten me, thankyou in advance!

Hello, how would I go about replacing a prop? For example, I am attempting to replace the Coffee prop with a styrofoam cup.

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Hello guys!I have a little probem.When i press F3 the menu not shows up.Only a BACK and SELECT button appears.There’s no error in the console.I would really appreciate if somebody could help

.

Nice Script but is there a possibility to make emotes for animals ?

1 Like

thats nice but how do u download it

Does this menu cause severe texture loss for anyone? We where experiencing a lot of it then stop this resource and it all disappeared. Any ideas…?

Is there anyway to remove emotes from keybinds? It would be nice if there was an official remove bind

Is it possible that dpemotes overwrites the fingerpointing with ā€œBā€ ? mine is not working anymore… and if yes how I change it so that I can use fingerpointing again?

I use both and it works fine. Maybe you used a keybind twice?

I mean saltychat uses B but the question is how I can change the keybind for the fingerpointing ?

Well not the right topic but in scriptfolder pointfinger is client.lua you have to change IsControlPressed(0, 29) to some diffrent key. 29 = B.

Here you’ll find a list of keybinds:
https://docs.fivem.net/docs/game-references/controls/

where is the scriptfolder pointfinger?