dpClothing+ (1.0.3) Clothing Variations and Toggles (Gloves, Vest, Top, Hair, Bag and more)

this occurrence or error to follow, knows how to fix?

That issue should be fixed, make sure you are on the latest version, if not please grab a video or screenshot so i can replicate it and fix.
As detailed in the description you should be using config.debug\s little menu to see the real id of the drawables/props as vMenu uses fillers.

So, I don’t think that I need to upload a video or pictures as the problem is really simple, an oversight. After looking at it a bit more, while male will have no shirt/undershirt, the female will however, it wasn’t noticeable because of the tank top you used covered it. If you were to swap that item to something that isn’t all “bulky”, you’ll see the part of the bikini top.

I did make sure I was up to date on this mod via deleting the mod fully and reinstalling it fresh.

hi, can i ask a question about the masks? when you disconnect and reconnect, the mask you bought disappears and it will say “You are already using it” for it to be used again, you need to buy another mask. I am using esx_accessories, if I stop using esx_accesories and only work with esx_clotheshop every time I change the shirt or other clothes the mask is loaded. A help please, as it is somewhat annoying if I try to change the accessories of the head.

Thank you.

Can confirm this as well. If the mpped is a female and their shirt is set to 18 for example, the default undershirt (0) will show under it leaving black textures. If you change the undershirt to 20 though then it doesn’t show (just a random value that worked for me.) As you said, an oversight on the users part, Not so much the maker of the resource.

Male peds still work fine though.

(This is in reference to the extras.)

I wouldn’t say user, honestly. While sure you can go into the resource and edit it depending on the ped model used, it doesn’t make much sense since this was design around multiplayer user(Why it’s on the forums). Pretty sure the fix is simple-ish. At least with my understanding how coding works.

legendary work… im bowing down…

2 Likes

@Dullpear Look good <3

1 Like

it needs redone for ESX

1 Like

It doenst, im using latest esx and works fine for me

Masks - Bags - Glasses - Hats is not saved

You already wear these clothes
There don’t seem to be any variants for this
Are the error messages you get after a restart.
It always has to be bought new

The mask is in her script
local Props = {

["Visor"] = {

    Prop = 0,

    Variants = Variations.Visor,

    Emote = {

        On = { Dict = "mp_masks@standard_car@ds@", Anim = "put_on_mask", Move = 51, Dur = 600 },

        Off = { Dict = "missheist_agency2ahelmet", Anim = "take_off_helmet_stand", Move = 51, Dur = 1200 }

    }

But Masks is on
local Extras = {

["Masks"] = {

    Drawable = 1,

Is this the Problem?

Works pretty fine on me.

When I enter a barber shop, before I enter I take off my helmet and when I enter the menu of the barber shop, I put on my helmet while I choose my hairstyle. And it’s kind of annoying. Is there a way to disable the helmet, in the barber shop?

Works Wonderfully, thankyou!

Another great script ! This guy release only good quality scripts, hat down for you bro !!!

Good script, well done and thanks!

1 Like

I have noticed that when buying a mask, if you restart the game it will not let you put it on again

Another great release as always thankyou!

1 Like

how to solve this?

What is the trigger if we want to activate it with another resource instead of a key like rgz_menu?