Dispatch | With Dispatcher Sound | [QB/QBX/ESX]

Showcase :link:

Price – 22.99€ + VAT – 30% discount for the first 10 customers
For Buy - Tebex.io :link:

:fire: Advanced Features

  • :art: Alert Grouping - Automatically groups similar incidents in the same area
  • :mute: Smart Mute - Auto-silence during combat
  • :round_pushpin: Location Accuracy - Realistic location system with random offset
  • :loud_sound: Alert-Based Sounds - Custom sound for each alert type
  • :dart: Suggest System - Visual hints for nearby alerts
  • :closed_lock_with_key: Plate Obfuscation - Realistic plate hiding system

:video_game: User Experience

  • :keyboard: Keybinds - Customizable key mappings
  • :level_slider: Sound Control - Alert-based audio settings
  • :bar_chart: Priority System - Low/Medium/High priority levels
  • :world_map: Blip System - Alert display on map
  • :iphone: Responsive Design - Perfect display at any resolution

:hammer_and_wrench: Developer Friendly

  • :memo: Easy Configuration - Detailed config files
  • :electric_plug: Export System - Integration with other scripts
  • :books: Full Documentation - Detailed guide with GitBook
  • :bug: Debug Mode - Debug tools for development
  • :art: Customizable Alert Types - Create unlimited alert types

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Code is accessible No
Subscription-based No
Lines (approximately) 3850+
Requirements QBCore / QBox / ESX
Support Yes
1 Like

Nice script! love it

2 Likes

I like it

2 Likes

This looks fire

1 Like

top 1 dispatch script :smirk_cat:

1 Like

Good Job mate !!!

1 Like

Dispatch has been updated to v1.0.1!

Update Content:

  • Discord Webhook integration has been added!

Dispatch has been updated to v1.0.2!

Update Content:

Overview

  • Performance improvements for high-population servers (300+ players).
  • Critical UI bug fixes and QBox (qbx_core) compatibility.

Bug Fixes

  • Fixed glxs_lib dependency issue causing script failures.
  • Resolved β€œServer Callback not found” spam loop with glxs-gps .

New Features

  • Time Format Option : Toggle between relative (14:35 ) and static (5 min ago ) time.
  • High-Performance Mode : Optimized for high-population servers.
  • Native QBox Support : Full compatibility with qbx_core .
  • Smart Caching : Improved server-side player handling.

System Improvments

  • New config option:
    Config.UI.TimeFormat = 'static'
    (Switch between relative or static time format in the UI).
  • Rewrote blip logic for a Single-Thread architecture.
  • Added single Audio instance pool to prevent memory leaks.

Modified Files

  • fxmanifest.lua
  • server/sv_main.lua
  • client/cl_nui.lua
  • client/cl_blips.lua
  • web/*
  • config/cfg_main.lua

Download

You can get the latest version from the Cfx.re Portal.

Dispatch has been updated to v1.0.3!

Update Content:

Overview

  • Critical bug fixes regarding job permissions and alert triggers.

  • Improved detection logic for reckless driving and shooting.

  • New detection mode system for customizable alert sensitivity.

  • MPH/KMH support for speed-based alerts.

Bug Fixes

  • Toggle Permission: Fixed an issue where the dispatch menu could be opened by non-authorized jobs. Now strictly follows Config.TargetJobs.

  • Weapon Alerts: Fixed the delay in shooting alerts. Alerts now trigger immediately on the first shot instead of waiting for multiple rounds.

  • Reckless Driving: Fixed the issue where reckless driving alerts were extremely hard to trigger.

New Features

  • Detection Modes: Choose between β€˜easy’ (reliable, immediate triggers) or β€˜hard’ (realistic, requires witnesses) in Config.DetectionMode.mode

  • Speed Unit Support: Configure reckless driving thresholds in either KM/H or MPH using speedUnit setting.

  • Improved Reliability: Easy mode uses manual speed checks for 100% reliable reckless driving detection.

System Improvements

  • Reckless Driving Logic: Replaced unreliable native game events with a robust manual speed check loop for consistent detection (easy mode).

  • Event Optimization: Witness checks are now optional based on detection mode for faster and more reliable response times.

  • Framework Support: Added notification system support for all frameworks (QBCore, QBox, ESX).

Configuration Changes

  • New Config.DetectionMode section in cfg_main.lua (defaults to β€˜easy’ mode)

  • Updated RecklessDriving event config with speedUnit option in cfg_alerts.lua

Modified Files

  • client/cl_nui.lua

  • client/cl_events.lua

  • client/framework.lua

  • config/cfg_main.lua

  • config/cfg_alerts.lua

  • fxmanifest.lua

Download

You can get the latest version from the Cfx.re Portal.

Dispatch has been updated to v1.0.4!

Update Content:

What’s New

  • Settings menu is now fully localizable (all items support translations).
  • Custom callsigns can be set from external scripts via exports.
  • New anti-spam system with soft (5/2s) and hard (20/2s + kick) limits.
  • Automatic filtering for pug-paintball and 0resmon paintball scripts.

Bug Fixes & Improvements

  • Fixed alert overflow and β€œMore Alerts” visual artifacts.
  • Fixed Settings showing English instead of the selected language.
  • Removed hardcoded gender labels; they now use locale keys.
  • Added flood protection to block exploit-based spam.
  • Synced locale keys across all language files and improved UI stability during rapid updates.

Modified Files

  • server/sv_main.lua
  • server/sv_logger.lua
  • server/framework.lua
  • locales/*.json
  • web/*

Documentation

For detailed export usage and configuration options, visit:

Download

You can get the latest version from the Cfx.re Portal.

add ND Core support please

Dispatch has been updated to v1.0.5!

Update Content:

Bug Fixes & Improvements

  • Fixed off-duty officers receiving alerts they shouldn’t see.
  • Fixed dispatch occasionally not working for players on first login with multijob systems.
  • General stability improvements to the player caching system.

Modified Files

  • config/cfg_main.lua
  • server/framework.lua
  • server/sv_main.lua
  • client/cl_main.lua

:warning: Config Update Required

  • Do not replace your entire cfg_main.lua. Only add the one line below to avoid losing your existing settings.

Find Config.TargetJobs and add dutyCheck = true:

Config.TargetJobs = {
  enabled = true,
  dutyCheck = true, -- ADD THIS LINE
  jobs = { ... }    -- keep your existing jobs
}

Documentation

For detailed export usage and configuration options, visit:

Download

You can get the latest version from the Cfx.re Portal.