Did you add the calls in the callback function to add it? Did you add the animation flags in the event call?
how to add animation to use medikit or bandage ?
i dont understand what you mean. but i do like this
RegisterServerEvent('esx_drugs:processCannabis')
AddEventHandler('esx_drugs:processCannabis', function()
if not playersProcessingCannabis[source] then
local _source = source
playersProcessingCannabis[_source] = ESX.SetTimeout(Config.Delays.WeedProcessing, function()
local xPlayer = ESX.GetPlayerFromId(_source)
local xCannabis, xMarijuana = xPlayer.getInventoryItem('cannabis'), xPlayer.getInventoryItem('marijuana')
if xMarijuana.limit ~= -1 and (xMarijuana.count + 1) >= xMarijuana.limit then
TriggerClientEvent('esx:showNotification', _source, _U('weed_processingfull'))
elseif xCannabis.count < 3 then
TriggerClientEvent('esx:showNotification', _source, _U('weed_processingenough'))
else
TriggerEvent("mythic_progbar:client:progress", {
name = "unique_action_name",
duration = 10000,
label = "Action Label",
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "missheistdockssetup1clipboard@idle_a",
anim = "idle_a",
},
prop = {
model = "prop_paper_bag_small",
}
}, function(status)
if not status then
-- Do Something If Event Wasn't Cancelled
end
end)
end
playersProcessingCannabis[_source] = nil
end)
else
print(('esx_drugs: %s attempted to exploit weed processing!'):format(GetPlayerIdentifiers(source)[1]))
end
end)
Because you have to put the actions you want to be done if the action is done without cancelling in the callback function.
If you don’t know what that means, I mean not to be mean but should go work on basics. Not here to implement stuff for people.
im already do that. when the action not cancel giave item to player. but no animation and no processbar. that why i dont know what happen. the one post there is a simple. not the one i do in my server
RegisterServerEvent('esx_drugs:processCannabis')
AddEventHandler('esx_drugs:processCannabis', function()
if not playersProcessingCannabis[source] then
local _source = source
playersProcessingCannabis[_source] = ESX.SetTimeout(Config.Delays.WeedProcessing, function()
local xPlayer = ESX.GetPlayerFromId(_source)
local xCannabis, xMarijuana = xPlayer.getInventoryItem('cannabis'), xPlayer.getInventoryItem('marijuana')
if xMarijuana.limit ~= -1 and (xMarijuana.count + 1) >= xMarijuana.limit then
TriggerClientEvent('esx:showNotification', _source, _U('weed_processingfull'))
elseif xCannabis.count < 3 then
TriggerClientEvent('esx:showNotification', _source, _U('weed_processingenough'))
else
TriggerEvent("mythic_progbar:client:progress", {
name = "unique_action_name",
duration = 10000,
label = "Action Label",
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "missheistdockssetup1clipboard@idle_a",
anim = "idle_a",
},
prop = {
model = "prop_paper_bag_small",
}
}, function(status)
if not status then
xPlayer.removeInventoryItem('cannabis', 3)
xPlayer.addInventoryItem('marijuana', 1)
end
end)
end
playersProcessingCannabis[_source] = nil
end)
else
print(('esx_drugs: %s attempted to exploit weed processing!'):format(GetPlayerIdentifiers(source)[1]))
end
end)
this is what i do… no error but no animation no process bar and no give item
I must hit everytime i join the server the delete button to unstuck my player! Can you help me?
disableMovement = false,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
Change disablemovment from true to false and is gonna be ok i think
i dont think it help!
Make em all false and try it again…trust me…just make this simple think…
Ok let me try
Not working.
Did you rename the resource folder to mythic_progbar? There’s no errors in F8?
Something you added is causing that, as this will do nothing until you trigger the event.
no error. it work fine with another
not work for that thing. no animation no bar no item. that why i fucked
TriggerEvent(“mythic_progbar:client:progress”, {
name = “hijack”,
duration = 10000,
label = “Unlock Vehicle”,
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = false,
},
This is an example from a server that i develop and works nice…
it work fine with client and without register event.
RegisterServerEvent('esx_drugs:processCannabis')
AddEventHandler('esx_drugs:processCannabis', function()
if not playersProcessingCannabis[source] then
local _source = source
playersProcessingCannabis[_source] = ESX.SetTimeout(Config.Delays.WeedProcessing, function()
local xPlayer = ESX.GetPlayerFromId(_source)
local xCannabis, xMarijuana = xPlayer.getInventoryItem('cannabis'), xPlayer.getInventoryItem('marijuana')
if xMarijuana.limit ~= -1 and (xMarijuana.count + 1) >= xMarijuana.limit then
TriggerClientEvent('esx:showNotification', _source, _U('weed_processingfull'))
elseif xCannabis.count < 3 then
TriggerClientEvent('esx:showNotification', _source, _U('weed_processingenough'))
else
TriggerEvent("mythic_progbar:client:progress", {
name = "unique_action_name",
duration = 10000,
label = "working",
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = false,
},
animation = {
animDict = "missheistdockssetup1clipboard@idle_a",
anim = "idle_a",
},
prop = {
model = "prop_paper_bag_small",
}
}, function(status)
if not status then
xPlayer.removeInventoryItem('cannabis', 3)
xPlayer.addInventoryItem('marijuana', 1)
end
end)
end
playersProcessingCannabis[_source] = nil
end)
else
print(('esx_drugs: %s attempted to exploit weed processing!'):format(GetPlayerIdentifiers(source)[1]))
end
end)
you can check it
Pushed an update that adds exported functions aswell as new progress that have start events & every-tick events.
Will add documentation later, but if you want to use the exports you can do so now :
exports['mythic_progbar']:Progress( <action object & callback go here> )
and it’s all the same parameters as before
New events just take additional functions for whatever events you want. If you do ProgressWithStartEvent than the first function you pass will be executed at the start of the action and second function will execute at end of action as it did before. if you do ProgressWithTickEvent than the first function passed will execute every tick and the second will execute at action finish. And if you do ProgressWithStartAndTick the first function will execute at start of action, second will execute every tick, third will execute at action finish. All of these functions are checked if they’re nil so you shouldn’t have issues if you for some reason want to call them without passing a function
Can view the commit here