This version has been removed because a new version has been released.
Code is accessible | 2 version avaible |
Subscription-based | No |
Lines (approximately) | +500 |
Requirements | ESX or QB |
Support | Yes |
Other Scripts
https://debux.tebex.io
This version has been removed because a new version has been released.
Code is accessible | 2 version avaible |
Subscription-based | No |
Lines (approximately) | +500 |
Requirements | ESX or QB |
Support | Yes |
Other Scripts
https://debux.tebex.io
Fixed a small bug with Tebex connection, now accessible.
Would be good if rather than the item going straight into your inventory, you had to go collect it and there was a configurable chance police is called too which maybe possible to be configured per item?
Like item 1 has 50% chance of police called.
Item 2 has 30% chance and so on.
Should you do that… I’d purchase it in a heart beat, but at the moment its just basically a shop that requires you to wait for it to be delivered…
Hello, we like to make more realistic systems. Imagine a 200 player server with a delivery npc, 15 people ordering and 15 delivery vehicles driving around, this will create a huge chaos
but we can add it to the config, that could be it.