Infos :
a) I added a lot of new addon clothes/hairs ~80 .ydd with between 1 to 15 .ytd each.
b) Right after the server restart the first crash appeared.
Conclusion :
a) Or the crash is related to .ydd
b) Or the crash is related to a new client update, but looking at forum and discord post everything seems to point to corrupted streamed files.
Can someone give a look at the Dump file ? I will try to get more clean dump files if needed.
Iâm trying to remove kind of one by one assets to find which one would make the crash.
Can you stop bumping your âbug reportsâ especially if youâre not adding any extra info (such as repro steps or full memory dumps) and even more so when theyâre 100% in game code i.e. user/third-party tooling errors?
If youâre trying to amend topics with variants of the same info, just edit your last post.
In this case itâs clearly the case some tool exported a corrupted file that crashes the game when being unloaded, contact the toolâs author and preferably get them to post what they did here so we can detect these files so they wonât be loaded.
My bad will edit my post next time instead of keep pushing new message.
Iâm trying to remove my new assets this night, will try to locate whatâs the issue.
Hey, are you using any creaturemetadata file generated by my tool?
My tool generates them in wrong format (RSC instead of RBF) which might cause issues, if not, then there shouldnât be any other issues caused by my tool (It just generates XML which is saved into YMT by Codewalker)
I donât know much about all of these, but you can read backlog of my conversation with dexyfex on codewalkerâs discord. As far as I know, base game files are RSC and added in dlcâs by R* are RBF.
Currently generated creaturemetadata files are working, but they are âbrokenâ randomly or when there are a lot of entries in it. Iâll be fixing my tool around january, unfortunately donât have much time right now.