┃Cordovan Creek Roleplay┃ Text-Based Roleplay - 1887 ┃ 18+ Community ┃ Whitelist Required ┃ WOD Inspired ┃Supernatural ┃NOW OPEN

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Cordovan Creek Roleplay is a new text-based supernatural roleplay server on redm that will be dedicated to providing quality roleplay and good experiences for both experienced and new players alike. Our goal is to offer a player-run economy and create a place where players can engage in immersive roleplay, create their own unique stories, and enjoy the game. This server would support its players and their stories by offering a variety of broad and diverse features. We are determined to enhance experiences for all its players by being open to suggestions, working on updates and features, as well as offering a variety of scripts and mapping.

:crystal_ball: 』 Supernatural - Witches, Werewolves, Vampires
:locked: 』 18+ Community
:dizzy: 』 Community-Driven Decision-Making
:money_bag: 』 Player-Driven Economy
:necktie: 』 Engaging Jobs
:scroll: 』 Law Department & Court System
:waving_hand: 』 Welcoming for Everyone

┃𓆩❤︎𓆪┃Cordovan Creek Roleplay ┃𓆩❤︎𓆪┃ ┊ Text-Based Roleplay - 1887 ┊ 18+ Community ┊ Whitelist Required ┊ Staff Positions Open ┊Supernatural ┊EARLY ACCESS - WIP

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┃ Cordovan Creek — The World in 1887┃

The year is 1887, and the American frontier stands at a crossroads. Progress surges forward on iron rails and gaslit streets, yet the land itself remembers older laws of blood, soil, moon, and shadow. Cordovan Creek exists within this tension, a world where civilization presses hard against the wild, and where the supernatural has not vanished, only learned to hide. Rumors are spoken carefully here. Some truths are whispered only behind closed doors, others buried entirely. Most folk live their lives unaware that the night holds more than darkness — and those who do know understand the cost of knowledge.

A world watching Itself, Cordovan Creek is not a land of heroes and villains — it is a land of choices. Progress and tradition. Nature and industry. Faith and knowledge. Humanity and the monstrous truths lurking just beyond the lamplight. Every faction believes itself justified. Every cause has blood on its hands. And as 1887 unfolds, one truth becomes increasingly clear… The frontier is not being settled. It is being contested.
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┃ Why Join Us? ┃

:waving_hand: A supportive, welcoming group of creative writers who want to help create immersion and meaningful story.

:scroll: Opportunities for long-term storytelling and character growth.

:world_map: An evolving world that responds to your choices.

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┃How to Join┃

** Accept our invite below** :backhand_index_pointing_down:

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:sparkles: ┃ Cordovan Creek is waiting for your story.┃ :sparkles:

Where your words shape the world.
Step into a living story where every choice, every line of dialogue, and every action you write leaves its mark. Whether you’re a veteran writer or new to text-based roleplay, our community is here to spark your imagination and bring your characters to life.

:sparkles: ┃ Cordovan Creek is waiting for your story. ┃ :sparkles:

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3 Likes

SO EXCITING!!! Launches 2/13 right??

1 Like

YESSIRR !! Feb 13th is our official launch date :slight_smile:

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THE GATES HAVE OPENED…

THE YEAR IS 1887, A MYSTERIOUS BLACK FOG HAS ENVELOPED LEMOYNE AND NEW HANOVER…

Welcome to Cordovan Creek, where outlaws and outcasts cross paths.
Cordovan Creek
https://cordovancreek.com/

We’re a slow burn, supernatural county that encourages the players to run the country. Whether you have a dream business idea, or want to add your special mark on factions or the land, we’re here to help you bring that to life. We give priority to those that have roleplay and story in mind for the health and longevity of the county.

Custom and exclusive scripts; we have what no one else does:
✧ Comprehensive, custom medical script
✧ Custom supernatural scripts
✧ Custom horse parks
✧ Custom text RP chat
. . . and so much more!

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Things to Note
We’re a brand new text server, our goal is to iron these out and build a welcoming community where the only toxicity you’ll encounter is from a witch’s corruption vile. . .

We hope you enjoy your stay and help us build a community where creativity thrives and friendships are made.

Be sure to watch out for what may lurk in the shadows. . .

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Cordovan Creek Server Roadmap

Development progress and upcoming systems for Cordovan.
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Development Roadmap

Systems & Scripts In Development

Systems & Scripts

• Custom Werewolf Script
-# Currently In game, Updates & Customization (WIP)
• Custom Vampire Script
-# Currently In game, Updates & Customization (WIP)
• Interface & Core Systems
-# Currently In game, Updates & Customization (WIP)
• Custom HUD System
-# Currently In game, Updates & Customization (WIP)
• Robbery Script
-# (COMING SOON)
• Black Markets
-# (COMING SOON)
• Soap Washing Script
-# (COMING SOON)

Maintenance & Updates

• General Script Adjustments & Updates
• Bug Fixes
-# These systems are currently being developed and refined.
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Script Testing Roadmap

Systems currently being tested and balanced.

Economy & Professions

• Mining
• Fishing
• Hunting
• Wood Cutting
• Farming
• Bee Keeping
• Crafting System
• Carpenter System
• Ranching System
• Horse Breeding
• Injury System
• Bounty Hunting

Housing & World Systems

• Campsite Furniture
• Teleport Housing Furniture
• Property System / Property Setup
-# These systems are currently being tested for stability, balance, and gameplay integration.
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Server Narrative

Chapter I — A Quiet Frontier

Life appears simple across the counties of New Hanover, Lemoyne, and West Elizabeth.

Miners dig deep into the mountains. Ranchers tend their cattle. Traders move goods across dusty roads.

The townsfolk believe the world to be unchanged. Yet whispers begin to spread.
-# - Strange livestock deaths near Emerald Ranch.
-# - Hunters reporting animals behaving strangely
-# - Travelers disappearing along wilderness trails

-# Something beneath the frontier is waking.

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**SERVER CHANGE LOG UPDATE

Changes & Fixes 05/04/2026**

- Werewolf: Fixed a bug where the wolf coat would not load correctly after setting it
- Freecam: Made it so pressing Q will automatically hide the custom HUD
- Stores: Fixed 2 infinite money loops!
- Stores: Removed taxes from player stores 
- Metabolism: Slightly decreased hunger/thirst tickrate, so it won't decrease as fast and should feel less grindy
- Horses: Adjusted horse breeding timers to make it less grindy

Changes & Fixes 06/04/2026

- Crafting: Added crafting station for witches in the new witch location
- Injuries: Fixed unconscious timer not killing player after 10 minutes of bleeding out
- Injuries: Added a NPC doctor command, so players can summon a NPC doctor to revive and patch them up for a fee when they're unconscious. Use /callnpcdoctor when unconscious to get patched up. This cannot be used when dead, or any other time. Only when unconscious. 

- Ranch Overhaul has been put live on the server. More details will come tomorrow!

Ranch Update

The ranching system was lacking in several areas, so I’ve spent the last couple of weeks patching bugs, and adding new features, and overhauling existing features. This is what’s changed:
Animal System
  • Male & female animals — sex chosen at purchase, different models per sex (bulls vs cows, roosters vs hens)
    
  • Individual animal tracking — each animal has its own name, condition, age, outfit, and hunger state
    
  • Baby animals — born at small scale, grow over time based on ranch condition
    
  • Animals don’t flee — calm behavior, stand still when you approach, resume wandering when you leave
    
  • Per-animal spawn deduplication — multiple players at the same ranch see the same animals, no duplication
    
Feeding & Trough System (New)
  • Persistent trough fill levels — troughs store feed that drains over time based on animal count
    
  • Trough fill mission — pick up a bucket at the silo, walk to each trough, pour feed in. Return to silo when done
    
  • Silo is the central hub — shows stock, reserve, trough fill levels per animal type, and the “Fill Troughs” button
    
  • Hand feeding — individual animals can still be hand-fed via radial interaction as a backup
    
  • Trough tiers — higher tier = more capacity, fewer refills needed. Requires silo before purchasing
    
Breeding System (New)
  • Breeding pen upgrade — 5 tiers, each adds +10% breeding success chance
    
  • Assign a pair — one male + one female of the same type to the pen
    
  • Pregnancy checks every 30 min — chance based on pen tier, animal condition, ranch condition, and hunger
    
  • Auto-birth — babies arrive automatically, inherit parent outfits (70% chance), random sex
    
  • Twins & triplets — small chance of multiples (higher for chickens)
    
  • Chickens use “brooding” — same system, different labels, shorter timer
    
  • Rest cooldown — 3.5 hours after birth before re-breeding
    
  • Capacity-aware — pending births count toward ranch capacity, blocking over-purchasing
    
Butcher Station
  • 3 tiers — higher tier = bonus yield on primary item
    
  • Visual flow — animal follows you to the station, becomes vulnerable, kill it, skin it, collect items
    
  • Pregnant animals protected — cannot be butchered or sold
    
Employee Permissions (New)
  • 8 toggleable permissions — feed, chores, activities, buy, sell, butcher, ledger, inventory
    
  • Per-employee management — owner clicks an employee to toggle each permission on/off
    
  • Statebag-driven — permissions load instantly from memory, no DB queries on menu open
    
  • Server-side enforced — 14 RPCs validate permissions even if the client is bypassed
    
Ranch-to-Ranch Trading (New)
  • Sell animals to other ranches — set a price, pick an online buyer, send the offer
    
  • Accept or decline — buyer sees animal details (type, name, sex, age, condition)
    
  • Money flow — buyer’s pocket to seller’s ledger
    
  • Capacity + pregnancy validation — blocks trades if buyer is full or animal is pregnant
    
  • Session-only offers — cleared on disconnect, no stale offers
    
Admin System (New)
  • Manage Ranches — admins can manage any ranch from anywhere via /manageRanches
    
  • Edit everything — name, radius, tax, condition, all upgrade tiers
    
  • Transfer ownership — pick an online player, ranch transfers live with animals and employees
    
  • Freeze/unfreeze — pauses all decay, production, breeding, and spawning
    
  • Move ranch — resets all placements, reposition the entire ranch
    
  • Delete ranch — full cleanup including animals and employees
    
  • Discord webhook logging — every admin action logged with executor details
    
Dashboard
  • At-a-glance overview — condition, livestock summary, attention alerts, production readiness, finances
    
  • Frozen indicator — shows when admin has frozen the ranch
    
  • Setup warnings — tells you what’s not configured yet
    
  • Formatted item names — “Prime Beef Joint” not “prime_beef_joint”
    
Chores
  • Animation-first flow — animation starts, then minigame appears during it
    
  • Looping animation — plays continuously until minigame completes
    
  • 4-chore cooldown — do 4 chores, then wait before the next batch
    
  • Condition notification — shows how much condition was gained
    
Quality of Life
  • Locate animal — blip tracks the animal’s position, auto-removes on arrival
    
  • First-purchase placement — buying your first upgrade auto-triggers coord placement
    
  • Configurable everything — models, blip hashes, animations, timers, costs all in config files
    
  • No hardcoded values — bucket model, rake model, feed wagon (removed), all config-driven
    
  • Mission interaction management — radial menus disabled during herding/feeding/butchering
    

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2 Likes

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Changes & Fixes 10/04/2026

- Ranch: Applied a fix to animal aging, which was going too fast and animals would become elderly and die overnight.
- Lawmen: Adjusted coordinates of all sheriff/police offices for all the interactable stations
- Lawmen: Adjusted access level to law wagons/horses
- Hunting: Adjusted payout for hunting, so carcasses are valued higher than pelts.
- Hunting: Fixed some animals having the incorrect payout values
- Added custom mapping for La Licorne exterior
- Stables: Added stables to Beechers Hope
- Crafting: Fixed several recipes using the wrong items for crafting (mainly witchcraft items)
- Farming: Removed the town planting restriction, you can now plant anywhere. Any abuse or absurd planting in cities will be met with admin intervention. 

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2 Likes

:blossom::cherry_blossom::blossom::cherry_blossom::blossom::cherry_blossom::blossom::cherry_blossom::blossom::cherry_blossom:

*The La Licorne Presents - Spring Tea Gathering*

The Sinclaire sisters invite you and your last brain cells to create and curate words in a beautiful manner for our tea gathering. Tea-wear attire required, as well as your finest poem.

Please do not steal a poem from Edgar Allen Poe in the library!

April 18th, 1887 @1:00 PM EST

:blossom::cherry_blossom::blossom::cherry_blossom::blossom::cherry_blossom::blossom::cherry_blossom::blossom::cherry_blossom:

Changes & Fixes 16/04/2026

Phase 1 of Injury System Update for Medicines, Drugs, and Potions:

- Injuries: Added option for admins to apply and heal injuries through the UI

- Injuries: Added a new medicines button. You can use the medicine item from your inventory, or use it from the UI to consume and be given the treatment effect for the injury. Players who are unconscious can be force fed medicines to help with their injuries

- Injuries: Fixed a bug where you could make a player teleport back to you if you had the UI open

Properties: Massive overhaul

Fixing many many many bugs (and hopefully not introducing too many new ones…) here are some of the notable fixes/changes:

  • TP Interiors can now be locked/unlocked by owners or players with access.
  • Anyone can enter an unlocked TP interior, just as they can a normal property in the outside world.
  • Added a transition effect when entering a TP interior.
  • Fixed furniture not loading when in TP interiors.
  • Fixed bug where exiting a TP interior could make you teleport to a random property.
  • Moved the furniture menu to be all handled within the property menu, so you no longer need to go to the furniture store to add furniture pieces to your catalog, you just choose what you want to place and move it within your property and place it.

All players should now be able to see placed furniture when within rendering distance

Added discord integration for business opening, so it will ping directly here in the Discord if a player has opened their businesses (with spam protection so it can’t be spammed)

Overhauled and fixed how ledgers, wages, jobs, and societies work, integrating it directly into the property system to help improve admin workflow for setting up new businesses and factions and groups

Other Additions

  • Setup detective agency.
  • Fixed certain ammo types having the wrong max ammo count.

Changes & Fixes 21/04/2026

- Hunting: Added animal blood as a dropped item from skinned animals

- Crafting: Added a “collectibles” section in the general crafting book, this is where you can combine simple trinkets into a collection, which can be sold at the fence

- Stores: Added 3 fences around the map. These are locations where players can sell collectible items, and random trinkets and junk items

- Bee Keeping: Added new wild hives to New Hanover

- Ranching: Adjusted the animal aging again, re-enabled animal aging when the owner and employees are offline

- Ranching: Fixed issue with animals duplicating again

- Ranching: Fixed bug where sometimes the script would think your animals are not nearby or not spawned

- Stables: Setup stables in Mourningfield Ranch and Wapiti

- Huntingbirds: Moved wapiti bird store

- Farming: Added Poppy Seeds to the farmer store, and also Barley Seeds

- Farming: Setup Poppy growing in the farming script

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1 Like

Changes & Fixes 01/05/2026

- Disabled a default voice option, fixing the issue with players hot micing.
- Ranches: Changed how animal hunger works, each animal now has a hunger meter that restores when they eat from their troughs or when fed by hand
- Ranches: Another attempted fix on the animal sync issues with ranches
- Chat: Removed character limit from chat input (you may need to do /chatreset for it to update)
- Inventory: Added missing inventory icon for beehive smokers

Changes & Fixes 04/05/2026

- Stagecoach: Fixed the stagecoach rental time, was set to about 30 seconds for testing and I forgot to set it back to 60 minutes... oops.
- RP Blips: Fixed the despawn timer for these too, was set to 60 seconds instead of 60 minutes for when I was testing. Should now despawn after 60 minutes.
- Horses: Disabled the bonding system, so no more being bucked off by your horse every 10 seconds and causing unnecessary injuries.
- Map: Removed floating hats.
- Lawmen: Moved Saint Denis PD laboratory to new requested location
- Bees: Fixed beehive menu not closing correctly
- Bees: Added wild hives to Lemoyne, New Austin, and West Elizabeth
- Stables: Added stables at Painted Sky ranch 
- Stables: Disabled the forced spawning of carts at stables, should now be able to summon carts just like horses
- Stables: Lowered the Horse Fence price of some horses, which were insanely high... 
- Respawn: Added a simple /respawn command to help those of you dying while in animal form. This is a quick workaround for the time being, until the new witchcraft system is released

Changes & Fixes 05/05/2026

- Help System: The /help menu has had it's UI updated, to follow the general UI theme of the other UI in the server
- Help System: Added /helpme and /report as aliases for the help system ticket menu (However, please prioritize opening tickets on discord as staff are more likely to see these than the ones in-game)
- Stores: Added hammer to the tool stores (this is used for repairing boats, and wagons)
- Trashcan: Fixed issue with trash cans not properly emptying after restart, or when a player forced a trashcan to empty after putting items inside. Also fixed items being trapped inside trashcan.
- Stables: Re-enabled horse colouring, but for horse trainers and breeders only
- Stables: Enabled horse transferring, was disabled by default for some reason. So you can now transfer horses to other players
- Trapdoors: Added a trapdoor system, allowing some secret entrances to be made, which can be controlled and locked by certain jobs
- Weapons: Added script allowing adjustments of reload speed, and individual weapon damage. Please let us know in a suggestion thread if any weapons feel too unbalanced (either too fast/slow reload, too little/much damage)
- Fixed many smaller script errors, including bcc-boats script errors, murphy interact.

Changes & Fixes 06/05/2026

- Property System: Fixed issue where furniture placement prompts could get blocked by property management prompts, causing user to get stuck
- Character Sheet: Added Greek as a optional language
- Lawman: Fixed the laboratories not loading correctly, each sheriff office now has a properly set lab
- Stables: Changed the settings for the horse trainer roles, as some roles were missing some settings which blocked parts of the script


- Grave Robbing: Adjusted the grave robbing, to make it a bit less easy and less of a money printing machine. This is now re-enabled, and you're free to use it.

Changes & Fixes 07/05/2026

- Ranch: Added button to reload animals if the sync breaks (go to your ranch menu > ranch setup > reload animals > confirm)
- Stables: Fixed all current horse trainer roles, if yours is still broken please open a ticket to get it looked at (you may have the wrong job role)
- Weather: Changed some values to reduce the probability of it raining, as it has been raining... non... stop... for... days...
- Crafting: Added new horse trainer job roles to crafting books so they can access their crafts
- Stables: Added horse reviver (item name = 'horseheal') item (currently no way of obtaining this in-game - if your horse died, you can still revive it by visiting a stables and paying $10 to revive it)

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2 Likes

**

Changes & Fixes 10/05/2026**

- Colter: Setup NPC stores in Colter (general store, butcher, wildlife trader, stables, doctor, respawn point)

- RP Chat: Fixed issue where /language was not using known languages from your character (set your known languages in /charsheet)
- RP Chat: Adjusted the prefix for language selection, so the colon appears after the active language tag.

- F6 Menu: Fixed client-side error, that would prevent using the clothing sub menu

- Crafting: Added new recipes for the priest craftbook (rosary, crucifix, sacramental bread, sacramental wine, etc) + inventory icons
- Crafting: Added recipe horseheal item, used for reviving horses. Only craftable by horse trainers

- Stables: Reset the age of acquired horses from stables to 5, as I think this was the reason some horse were unable to be mounted and the script would think they're a baby

- Injuries: Adjusted infection rate, reducing chance of gaining an infected wound by ~30-40%
- Injuries: Reduced healing times of all wounds by about ~30%
- Injuries: Bleeding slowed down by about ~30%

- Ranch: Fixed animals not aging (was previously fixed, but forgot to apply change)
- Ranch: Fixed animal herding, and added stages to it (go to pen > take animals to herd location > wait for animals > return them to their pen > finished)

Changes & Fixes 11/05/2026

- Properties: Added /forsalemap command, which reveals blips of properties for sale. This reduces map clutter for players who aren't actively seeking a home
- Properties: Added /forrentmap command, which reveals blips of properties for rent. Again, reducing map clutter
- Properties: Added ability to knock on doors of locked TP interiors, players inside will get a notification
- Properties: Fixed door locks not properly working for players who were granted access to another player's property
- Properties: Fixed confirmation window which was not showing for properties for sale

- Animations: Fixed interaction animations not properly returning player to their last location, should fix issues with players clipping through walls, etc

- Map Issues: Fixed many map files which were not loading the correct collision files, which was causing buildings to load with wrong textures and cause some crashes in certain areas

- Stores: Changed the item in the tool and farming stores for waterbucket, as it was the wrong item.
- RP Chat: Added automatic /ame that trigger when unholstering and holstering your weapons
- RP Chat: Fixed bug with auto /ame that would trigger when a player was using a scenario animation
- Properties: You can now access your wardrobe from your property, and switch between outfits you own. You can set a wardrobe location too, and choose somewhere in your property for this

- Map: Swapped colours of West Elizabeth and Ambarino regions on the map.
- Map: Introduced town/area highlighting to display player activity in an area. Towns will now highlight as green when players are within range. We have this set to 2 players per town for now, and can increase this later. We are also able to add custom locations, which will display an area as a circular area.

- Injuries: Added missing NPC doctor to Van Horn, each town should have a NPC doctor which spawns when a player doctor for that town is offline. If you notice any are missing, please let me know and I can get it added!

1 Like

Changes & Fixes 02/06/2026

- Character Creation: Fixed the descriptions of the spawn towns being in the default script language, they're now in English
- Saint Denis Doctor: Removed the permanent door locks at the property, blocking players from accessing the NPC doctor when the player Doctor isn't around
- Admin Permissions: Setup 2 new admin permission roles in-game
- Items: Updated hand fans, parasols, and pocket watches to stack at 20 items instead of only being able to carry 1.

- Ranch: Adjusted ranch animal aging so they're not aging too slowly
- Mapping: Fixed dozens of Spooni mapping files, adjusting them to be compatible with the MLOs we have
- Interiors: Stopped it from raining inside TP interiors
- Properties: Fixed the /forsalemap and /forrentmap commands which got broke in an update before my break

Small update for today, just getting back into the swing of things after my little break. Most of the above is live in-game right now, but after next restart should all be live.

I’ve done a bit of a balancing/overhaul update for the injury script, in hopes of improving player experience based around receiving and treating their injuries in-game, while also trying to preserve the unique roleplay opportunities this script provides doctors. The key things I’ve focused on here (based on feedback) is:

  • Reduce cost of medical items
  • Reduce chance of receiving an injury
  • Add stitching as an option for non-doctors but with more basic tools (needle and thread)
  • Make falls/trampling/vehicle collisions not cause lacerations

Injury System Balancing Update

Base (everyone)

Wound→bruise roll: melee/blunt/fall/burn/venom now 30% wound / 70% bruise (gunshots & arrows unchanged)
Falls & trampling: now bruises only (horse trample no longer causes lacerations)
Dirty-wound base chance: 0.06 → 0.03
Dirty bonuses: open wound 0.15→0.10, animal 0.25→0.15, ground contact 0.10→0.06, bleeding 0.05→0.03
Time-to-dirty roughly doubled (e.g. open leg wound ~3min → ~6min)
Infection base chance: 0.05 → 0.03, interval 90s → 120s, snowball bonus 0.09 → 0.05
Dirty-wound check interval: 60s → 120s; antiseptic protection 5 ticks → 8 ticks

Doctor
Bandage/Clean/Salve: heal time −13%, infection chance −15%
Stitch (suture kit): heal time −50%, infection chance −60%
Stitch (needle & thread): heal time −33%, infection chance −40%
Cauterize: heal time −9%, infection chance unchanged

Treatments by Non-Doctor
Can now stitch (needle & thread only — suture kit is doctor-only)
Bandage/Clean/Salve: no bonus (baseline)
Stitch (needle & thread): heal time −29%, infection chance −35%
Cauterize: heal time unchanged, infection chance +5%

Bandaging
bandage — stops/reduces bleeding, satisfies laceration healing

Cleaning / Disinfecting
antiseptic — best cleaner (effectiveness +30), removes dirt, reduces infection
medicinal_salve — cleans wounds (effectiveness +20) and works as a burn salve (effectiveness +15)
whiskey — improvised cleaner (effectiveness +12)

Burn Care
burn salve — best for burns (effectiveness +25)
medicinal salve — secondary burn salve (effectiveness +15)
aloevera — basic burn relief (effectiveness +10)

Stitching
needle & thread — standard stitch; only stitching item non-doctors can use
suture kit — premium stitch, fastest heal / lowest infection; doctor-only

Surgical (doctor-only)
forceps — remove lodged bullets (not consumed)
surgical_kit — better bullet/arrow removal (not consumed)

Support drugs
morphine — painkiller; doctor-administered (can’t self-use)
laudanum — painkiller, self-usable
opium — painkiller, self-usable
cocaine — stimulant, self-usable
camphor — administered to others (not self)
smelling salts — wakes/revives, administered to others
herbal antidote — slows poison, self-usable

Other
antivenom — cures snakebite poison (anyone, emergency use)
bullet_fragment — given to the player as the removed bullet (not a treatment item)

Medical Item Store Prices
Cloth: $0.02
Bandages: $0.05

Needle & Thread: $0.35
Suture Kit (Doctor Only): $0.5

Antiseptic: $0.15 Burn Salve: $0.10 Medicinal Salve: $0.20 Antivenom: $1.00

Syringe (used for blood extraction by doctors): $0.50
Forceps: $0.50
Surgical Kit: $1.50

Small update, coming next restart:

Changes & Fixes 06/06/2026

> Added missing inventory icons for: seasoned_crustacean, seasoned_mutton, craftbook_undertaker, handfans 1-7 
> Loadscreen: Added the new loading screen images from the screenshot contest
> Furniture: Added bookcase objects to the furniture menu
> Furniture: Added 4 fence types with fences, posts, and gates to the furniture menu

Some of these changes are already in-game, the rest will be in after the next restart.

Changes & Fixes 07/06/2026

> Horses: Added /togglehorsesync command to enable/disable the group riding and the jump to horse/wagon prompts (by default this is off)
> RP Chat: Changed /ame to use the UI instead of drawn text, which will help slightly with performance
> RP Chat: Fixed some non-weapons triggering the automatic /ame for unholstering/holstering, such as the fishing rod, camera, lasso
> Masks: Added a /bandana command, allowing players to toggle their name to a MASKED state (this is a temporary workaround until Murphy can fix mask detection in their script)

Also have a few more things that are currently in testing on the test server, that I hope to bring over in a couple days!

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I’ve been working on a herbalist update, which will allow players to gather herbs from all over the map. I’ve setup a simple progression path for this too, for those of you who may be more interested in herb gathering!

Herbalist Update:

- Added a herbalist NPC, where players can go and speak to. She will exchange certain herbs for map items
- Map items can be used to help locate herbs more easily once acquired
- Once you have collected all 16 map items, you can exchange this for a herbalist journal, which will allow you to more easily navigate through tracking down all the herbs
- Using a map or herbalist journal allows you to search for specific herbs, highlighting their general radius on the map
- Job bonus option, where certain jobs may receive a bonus chance of receiving additional items when gathering (put in a request to receive this job if you would like one!)

To get started, head to one of the herbalist NPCs for information. There's one at Manzanita Post, another in Saint Denis!```

**Note: ** Please bear with me, as I have done a small refresh on herb item names while I had the chance to, so if you have a seed item that will no longer plant, that's likely due to the item being renamed (e.g. `poppy` was changed to `prairie_poppy`, etc). If this has impacted you a lot, then feel free to put in a ticket and we refund you or exchange for the corrected item. 

- Properties: Fixed admin command for showing all property blips```

### Telegram Overhaul:
```- All players are assigned a random Telegram Code, and can reset it any time at a telegram office
- You can now withdraw telegrams from the office, and carry them as an item and view them
- Added contact list, allowing you to save telegram codes to your contacts (no more list of every character ever made on the server)
- Added business directory, allowing you to see a list of registered business telegrams and send a telegram to them
- Added business telegrams (players can create 1 business, but be given access to any number of business telegrams)
- A business telegram owner can grant access to other players, giving them read only (read telegram inbox only), or read & write permissions to (read telegrams in the inbox, and send telegrams from the business telegram code)
- Telegrams can be sent and received from your properties now```

This update will be live next restart <t:1781017202:R>, please note, you will lose any current telegrams during this overhaul, so any telegrams will need to be re-sent, apologies for the inconvenience.