┃Cordovan Creek Roleplay┃ Text-Based Roleplay - 1887 ┃ 18+ Community ┃ Whitelist Required ┃ WOD Inspired ┃Supernatural ┃NOW OPEN

Tiny bug fixes update for today as been working on some more of the bigger, upcoming features:

- Properties: Updated properties to force disable snow on ground when inside a TP interior
- HUD: Fixed issue with horse name spanning the entire width of your screen
- HUD: Fixed issue where you are unable to toggle hide HUD elements when editing your hud in /hudedit 
- Overhead Names: Fixed nametag placement when riding horse, which recently broke when updating the script to be more optimized 

Crafting Update

  • Crafting now uses a custom book UI

  • You can now favorite crafting recipes, these will appear in the favorites tab

  • You can filter crafting recipes by recipes you currently have the ingredients to craft

  • Added a gunsmith crafting book

  • Simplified some roles slightly, gunsmiths can now craft gun parts from their book, as well as melee weapons, ammo, etc

  • Added many new crafting recipes for natives, gunsmiths, blacksmiths, horse trainers, cooking, and more! (in total we have over 200~ crafting recipes)

  • Removed hard_wood and soft_wood, replacing with a generic “wood” item to further simplify crafting requirements

  • Many more items have been added to the metabolism script, allowing you to consume more raw foods, produce, meats, fish, meals, etc (please give feedback on the amount of hunger/thirst/hp/stamina these restore)

Inventory UI Update

  • The inventory UI’s background has been updated with a more unique theme

Note: Some of the newer inventory icons will be missing an icon for now, bear with us while we get these sorted. The item will still be usable as normal, just without an icon

A massive thank you to <@200057885361700864> for creating the artwork and background UI and assets for this update

Changes will be live on the server after the next restart!

Vampire Overhaul (vampire V2) <@&1490436709081415871>

  • Added 10 Disciplines (Animalism, Auspex, Celerity, Dementation, Dominate (currently disabled), Fortitude, Obfuscate, Presence, Protean, Blood Sorcery)
  • Added 30 abilities (3 abilities per Discipline)
  • Changed how disciplines work; vampires must choose 3 Disciplines upon becoming a vampire, and 1 starting ability for each known discipline
  • Improved some of the backend functionality, helping improve overall performance and usability
  • Added masquerade system, performing certain abilities or actions in front of NPCs or players may trigger a masquerade alert (there is no on-screen feedback when this happens, so tread carefully and ensure you are trying to remain undetected at all times)

What does this mean for you?
Well, if you’re not playing a vampire, then this likely means nothing to you. However, if you are playing as a vampire, then you will want to head over to your section on the faction discord, and keep an eye out for a guide I’ll be posting soon on all the new abilities and what they do.
Existing vampires may need to open a ticket to get their abilities reset and setup with the new ones


Quest Boards Update

Some of you may have noticed this in-game, but for the past several days we have silently updated the server with our in-house developed quest boards system. These quests are basic MMO styled quests, that are tailored to be repeatable, and give players something extra to do during the quieter hours if they wish to, or take them on as a group

  • There is a quest board for each of the major faction types (vampire, witch, werewolf, supernatural hunter)
  • There is a quest board for civilians (look for the Odd Jobs Board in Saint Denis)
  • Bounty Hunting has received an overhaul, and been merged with the questboards, with improved AI scaling, distance and pay scaling for target locations, and decreased AI accuracy (so they’re not all military trained snipers…)
  • /quest can be used to view the current quest you’re on, or to form a group and do quests or bounties as a group
  • Quest types:
    Gather - Gather the required items and return to the questboard
    Deliver - Take an item to a drop-off location
    Gather & Deliver - Gather the required items and deliver to a drop-off location
    Investigate - Search several locations and report your findings
    Hunt - Track a target and kill them

Other Updates:

  • Setup caliga hall horse trainer job, this will need to be assigned to the players who are part of this business
  • Setup Ronin Gunsmith
  • Adjusted permissions for Trail Leads, giving more access to certain admin commands
  • Updated coordinates on mapping at Dewberry Creek
  • Properly assigned all horse trainers to the horse crafting book
  • Improved the HUD editor (use /hudedit to edit the hud to your liking)
  • Adjusted the default HUD sizing, and fixed issue with the information row being tiny

All of this will be live next restart

If you experience any bugs, or issues with any of these changes. Please report them as usual to us.


Changes & Fixes 23/06/2026

- Noticeboards: Made Saint Denis noticeboard posts expire (was set to never expire)
- Noticeboards: Increased the number of posts per board from 12 to 24. Posts will also expire after 7 days
- Vampire: Adjusted the blood meter drop-rate, please let me know if this is still dropping too fast and I'll take another look
- Electrician: Moved the Electrician script job to Saint Denis, and opened up all Job options (find the green lightning bolt icon)
- Treasure maps: Updated to latest version, allowing for maps to be actioned in a random order instead of in sequence

Changes & Fixes 28/06/2026

- Hunting Bids: Added bird shop to Whiskey in a Jar
- Blacksmith: Added Ronin Blacksmith and Blacksmith location
- Crafting/Inventory: Increased carry limit of all tools from 1 to 10 (let me know if you find any that were missed)
- Adjusted hunting bird loot pool, to fix some item name mismatching 
- Adjusted gathering scripts to gather wood instead of "soft_wood" and "hard_wood", "wood" is the main wood item for crafting going forwards
- Manually re-optimized our mapping files once again, in hopes this will improve some crashing players have been experiencing when travelling around. If you notice any crashing, please report it and let me know the area so I can try and track down which MLO is the problem child and needs yeeting
- Added more missing inventory item icons

Witchcraft Update

The witchcraft script (unlike your vampire, supernatural hunters, and werewolves) is a mix of homebrew lore, and other magical platforms. The core concept of witchcraft within our lore, is that the magic is subtle, almost voodoo-like and folk-lore magic, in a sense.

This is a fully custom, and in-house developed witchcraft script, with unique ideas and concepts that have not been seen in any other script similar in this capacity. My core approach was to create something extensively modular, so that creating and adding new paths, spells, hexes, potions, charms, oils, ceremonies, etc would be light-work, allowing for quicker turnaround on approved suggestions for witches.

Information on system specifics have been left vague on purpose, as we hope for witches to be knowledge bearers, and those who have taken the time to learn the intricate systems would be in a stronger position than those who have not put the time in. If we feel this causes an imbalance, then we will begin to shed more light on some specifics, but in a phased approach.

If you are currently roleplaying as a witch, please put in a ticket and we can get you setup with the new system. If you would like to become a witch, submit a ticket also!
More specifics on the script as a whole can be found within the faction discord, in the witch related sections.

Witch Paths

Hedge Witch

Folk-lore inspired witch focused on curses and sympathetic magic.
Uses links to targets to perform powerful hexes.
Familiar: Raven

Moon Witch

Draws power from moon phases and rituals.
Strong in ceremonies, rituals, and focus management.
Familiar: Owl (can transform at will)

Veil Witch

Masters of deception, concealment, and manipulation.
Specializes in trickery and hidden curses.
Familiar: Fox

Occultist

The knowledge keeper and crafter of the witch world.
Creates potions, charms, oils, and tomes.
Cannot cast spells or transform, but provides essential support to covens.

Abilities

Witches can discover and master:
Spells — support, utility, buffs, and effects
Hexes — curses, control, and negative effects
Rituals — used to unlock new abilities
Ceremonies — coven-wide powers and regional effects
Potions, Charms & Oils — temporary effects
Tomes — required to learn new abilities

Abilities can have multiple tiers, becoming stronger and more complex as witches progress.

Covens & Mentorship

Witches may form covens, allowing them to perform powerful ceremonies, grant group buffs, and influence the world around them.
Experienced witches can also mentor others, teaching new abilities and helping grow the next generation of practitioners.

What does this mean for you?
Well, if you’re not playing a witch, then this likely means nothing to you. However, if you are playing as a witch, then you will want to head over to your section on the faction discord, and check out the guide

Also, animations for your animal familiar form


Changes & Fixes 30/06/2026

  • Herbalist: Fixed a syn issue, where players would only see herbs rendered for them and not herbs rendered by others. Now all players will see the same herbs, to avoid herbs becoming scarce, once 1 herb is picked it despawns and another spawns in a random location
  • Witches: Removed old witch crafting recipes from crafting book
  • Witches: Added crafting recipes for the occultist crafting stations to the witch crafting book
  • Witches: Amended witch starter abilities
  • Witches: Enabled all witch paths to be able to use the cauldron and brew basic potions, occultists can brew all potions if they have learned the recipe

**
Change Updates 03/07/2026**
I’ve slacked a little with updating this channel this week with some some changes that have happened. But here goes

  • MLO: Removed many MLOs that we had loaded, in hopes of reducing server bloat and fix the repeated 212 crash errors (MLOs in New Austin, Valentine, Strawberry, and random unused ones around the map were removed)
  • Properties: Updated the menu of properties slightly, a small restructuring to make things easier to navigate. Also updated the admin property creation wizard to make it more streamlined
  • Removed table objects inside the Grand Korrigan… for something soon…
  • Mining: Increased drop rates of minerals (this was lowered by mistake, I’m sorry… let me know if it still feels too low)
  • Herbalist: Fixed issue where herbs were not synced between players, now everyone sees the same herbs properly
  • Ranch: Decreases animal hunger depletion, they should get hungry slower now
  • Animations: Added way to block the interactions in certain areas where the interaction prompt may block more important prompts from other scripts. If you would like this somewhere in your business let us know and we can set one down

Update 04/07/2026

  • Bounty Hunting: Attempted a fix on the networked ped spawning, which was causing an issue with some players crashing. If you get any crashes while doing a bounty or hunt quest, please post your crash logs to the following bug channel as it’ll help me narrow down the cause: Discord

Casino Update

First of all, thank you to all who attended the event last night, and happy 4th of July to the Americans here. I was a bit nervous deploying this script, as it was not tested as the capacity that we had last night, but even without me being present it the script, the event, and everything around it seemed to go very smoothly. This script was left as a surprise, and minimal details were provided so here is all you need to know!

Introducing The Grand Korrigan!

Travel in style across the waters of Flat Iron Lake, indulge in luxury, socialise, and partake in our selection of games of chance and recreation.

  • Craps
  • Roulette
  • Blackjack
  • Dominoes

Treat your friends and loved ones to an evening of spirited recreation and good company!


The Casino is a brand-new, in-house developed script featuring four unique games, with many more planned for future updates.

  • Blackjack: Play with up to three other patrons against the dealer. Beat the dealer without going over 21 to claim your winnings.
  • Dominoes: Challenge up to three other players. Be the first to play every domino from your hand to win the round.
  • Roulette: Place your wagers on a number, colour, odd or even, dozens, columns, or other betting options, then watch as the wheel decides your fortune.
  • Craps: Gather around the table and wager on the outcome of the dice. Bet with or against the shooter, or try your luck with a variety of side wagers as the dice roll.

  • At the moment, the Grand Korrigan is the only location where these games will be held, but we do plan to expand some of these to saloons, and with items to create a game anywhere in the world at a later date.
  • At the moment, the casino will only be a server-ran business, but we do plan to offer something similar for player businesses in the future, but we will need to discuss and plan for this to ensure it’s as fair as possible (we don’t want to create a get rich quick script, basically)
  • The Grand Korrigan will be open between the hours of 20:00 and 06:00 every evening (in-game time), and can be accessed from the ticket booth in Saint Denis, or Blackwater. A green poker chip icon will be visible on the map during the opening hours
  • When the Grand Korrigan opens, a notification will appear in the Business Activity channel in Discord, letting you know when it’s open and another when it closes
  • We plan to add more games in the future, so feel free to make suggestions!

Changes & Fixes 06/07/2026

  • Murphy Scripts: Disabled Murphy creator, clothing, barber

  • Clothing: Enabled Jump On Studio’s clothes, barber, NPC clothing, and outfit systems. Character appearance has been migrated over, bear in mind it may not be a perfect 1:1 so you may need to recustomize

  • Secondchance: Re-enabled the secondchance HUB, tickets can be obtained for free from general stores.

  • Secondchance: Added a new reroll token, which can be used to rename, reset the age, reset description, and fully rectustomize your character without losing any data

  • Witchcraft: Updated how potions and charms are consumed, enabling it so all players can consume potions and charms (even if not a witch, but only witches can craft them)

  • Witchcraft: Added ability for Occultists to track and locate study sites

  • Crafting: Added pistol gunpart crafting to gunsmith crafting book as this was missed

  • Gunsmith: Fixed revolver recipes, which were calling for revolver handles twice

  • Gunsmith: Added rifle stocks to crafting as these were missing from recipes

  • New Commands and Hotkeys:
    F7 - Opens outfit wheel
    /fixbodyparts - use this if you need to adjust any of your body parts to stop clipping with your outfit when not near a wardrobe or clothing store
    /rac - reloads your outfit

Please bear with us, as we have also taken this opportunity to migrate our server from our current VPS to the new VPS, which should hopefully improve overall performance and cut down on the amount of crashing we have been experiencing lately due to our old host’s instability. We are also waiting for some of our script licenses to be updated, so the following scripts will NOT be accessible for a short while:
Farming
Gold Panning
Trains/Trams


A few small tweaks:

  • Re-enabled Murphy_Barber as a dual-ran script, you should set your main appearance using the Jump On menu (these can be identified by the “Hairdresser” blips) , then you can use the “Murphy Barber” (located just outside the Saint Denis Barber to adjust the extra scar layers, makeup layers, etc
  • Fixed the pricing on outfits, they were scaling the sale price based on the number of items but now is a fixed price of $2
  • Your Murphy Barber appearance should load automatically, but if it doesn’t you can re-apply it by using the “overlays” item from your inventory as you would before
  • Updated vorp character select screen so your characters shoulnd’t load in naked

(murphy is back in, but th price adjustments wont be in until next server restart)


No ping, but:

  • Murphy_clothing has been re-enabled, this has been reduced to just 1 store in Saint Denis in the SD tailor building, so now players will have the option of using murpy clothing or jump on clothing

    Added /mclothes command, this can be sued to reload your current saved Murphy Clothing outfit

  • Added /jclothes command, this can be used to reload your current Jump On Clothing outfit
    This will allow you to more freely switch between which outfit you choose to wear, as currently it seems murphy takes over. This will be in next restart

Changes & Fixes 09/07/2026

  • Fixed crafting recipes calling for “potatoes” when should’ve been “potato”
  • Added Hops Seeds to farming stores
  • Added yeast crafting recipe to brewers crafting book
  • Increased all vampire obfuscate discipline durations and blood cost, all should now last 10~ minutes, and cost more blood to cast

(all of these are live, except the hops seed. Will need to wait until next restart for these to appear in the stores)


Quick update:

  • Fixed the telegram and job board prompts not reloading (hopefully)

  • Updated the UI a little bit for the job boards interface

  • Added multi-job support to the job boards, so you can add up to 3 jobs and switch between them ( for reference: you can switch your job in edit tab of /charsheet or CTRL + C, or you can do so by doing /switchmultijob)

  • Lowered the barber chair for murphy barber, so it’s no longer floating


  • Created new script for dashing_changespawn
  • /changespawn can be used for up to 5 minutes after your character has loaded into the world
  • You can use this to display a menu, of all the stagecoach stand locations around the map, and select one you wish to teleport to
  • All usage of this command is logged for admins to keep track of abuse

This is a very lightweight, and basic script. The idea behind it was to help players who are located further away from the server’s geographical location, whose ping may be higher, and as a result frequently fall through the map upon login. This is intended to be a workaround for the time being, until a better solution is made. Please use this sparingly, and only when you need to. On-foot travel is always encouraged, and abuse of this command may lead to admin intervention, usage is also logged for admins to see when this was used.


Changes & Fixes 14/07/2026

  • Chat: Added the ability to write what your accent is. This does have a 20 character limit. Accents should be clear and concise. “Accent” is automatically appended to the end of the accent line, and does not count towards the character limit

  • Chat: /accent can be used to toggle the accent indicator on/off, or use /accent text to describe the accent (e.g. /accent Southern – This would display as (Southern Accent)

  • Chat: /afk command to toggle your status as AFK, moving or using the command again removes the status

  • Character Sheets: You can set your accent, edit your sheet and you’ll see the option to set your accent or toggle it on/off

  • Character Sheets: Removed the Edit Character tab from the top of the tab row, and added the edit button to the bottom of the character sheet tab

  • Character Sheets: Added a notes section, so you can take quick little notes of things you want to remember

  • Character Sheets: Added traits. Traits can be chosen once, and only once. You will need an admin to reset these if you choose the wrong traits. Traits currently only effect your dice rolls, but we plan to expand on this system in the future

  • Character Sheets: Added a sheet privacy setting, so you can choose what other players can see on your character sheet when you show it via /showcharsheet

  • Crafting: Fixed the yield on crafting recipes, this was caused by the ordering of the output items

  • Doorlocks updated: Door locks now support double doors, and you can now have a set of doors that are controlled by 1 door lock so no more needing to unlock each door individually (existing doors will still show as 2 locks until updated in-game)

  • Doorlocks: Changed how the door lock creation works, it now creates a highlighted circle around the door, and now has a distance gate so far away doors can’t be accidentally deleted or created

  • Property: Fixed door lock access, this was previously fixed but the change appeared to have regressed after the server migration

  • Property: Added option for owners to create a single door, or double door

  • Property: Owners can now view information of created doors at their property, and also delete doors they have created

NOTE: If you continue to experience issues with property door locks as someone who was granted access to the property by the owner, you __NEED __to get the owner to fire/kick you from the property and re-add you. This will resync the doorlocks properly.

This will be in next restart <@&1461663189854064761>


Changes & Fixes 14/07/2026

  • Loading Screen: Added loading screen music, produced by RhodiBoy.

  • Loading Screen: Added volume slider to loading screen as per request

  • Character Select: Set custom character select location to an alley in Saint Denis

  • Mining: Small overhaul of mining script, mining is now node based. Specific nodes will produce specific materials. We are still in the process of adding in new ones, but you’ll find the current nodes at Annesburg, Gaptooth, Dewberry River, etc

  • This should also help with increasing the general yield from mining, as specific mining nodes can be visited to get the resources you’re looking for (once you know where they are)

  • Food Contest Winners will be live in the server, you can cook the items in the cooking craft book (let me know if the recipes seem weird? I made them with the items we have available, but can make new items if needs be)

  • Added many missing inventory icons, thanks to <@200057885361700864> <@190793029660049410> for their work on these

Also coming in the next restart <@&1461663189854064761>


Changes & Fixes 15/07/2026

RP Chat Update:

  • [low] and [long] tags have been added to /me /do and /my, the tags show at the start of the line for quicker reference if the line was intended to be quiet or not
  • Removed the [low] tag from /low, replacing it with “says quietly” so it aligns more with the /shout command thematically
  • The accent tag colour has been set to default chat colour, to avoid any distracting random colours

New Commands:

  • /cme (combat emote) – This is to be used before initiating mechanical gameplay (essentially, roleplay stops here, and you go to fisty cuffs or start blasting). /cme automatically defaults to the same range as a /melong, this is because this is more of a nearby/local announcement that ALL players should be aware of. There is not /cmelow or /cmelong, /cme is the only variant and has a long range

  • /ime (Intent Emote) --This can be used to disclose your intent to do something to another character that requires their response/attention (e.g. * Firstname Lastname holds a knife to John’s ribs.)

  • /imelow - Same as above but shorter range
    -/ imelong - Same as above but longer range

The rules for these two new commands are being ironed out, and will be posted soon and posted for you all to check out

Other Changes:

  • Stables: Removed level requirement for horses rest, sleep, and wallow “skills”… Not sure why these were gated by level, but now all horses can do this
  • Farming: Adjusted farming yield and fertilizer bonus, will be looking more into this too

As always, these changes will be live in the next restart <@&1461663189854064761>


Phonographs now available at the Music Emporium in St Denis

Reminders:

  • Please keep it to era appropriate music
  • Do not place them down and blast music in someone else’s scene (unless given consent)

Have fun! Looking forward to hearing everyone’s ambiance music


Changes & Fixes 17/07/2026

  • Crafting: Added recipe for flour
  • Crafting: Changed dough recipe to use flour
  • Properties: Fixed the never-ending snow inside teleport properties
  • Properties: Added several new TP interiors (using MLOs as the base interior)
  • Boats: Increased fuel duration, a full tank should roughly last a continuous 2h 30m
  • Mining: Added more mining nodes… But where… :^)
  • Stores: Disabled Van Horn General, per player request

Small set of fixes and changes for today. Will be live next restart <@&1461663189854064761>


Changes & Fixes 23/07/2026

  • Hunting: Fixed the money reward notification, should now round to the first 2 decimal places

  • Hunting: Changed notifications to new advanced notification system with icons and text of items received

  • Hunting: Fixed issue with carcass and pelt quality not being properly checked when skinning/selling, resulting in the sale price being unreliable

  • Hunting: Improved admin logging for hunting

  • Character Sheet: Rounded currency to nearest 2 decimal place

  • HUD: Rounded currency to nearest 2 decimal place

  • Character Creator: Fixed the invisible peds at the gender selection stage

  • Character Creator: Added the option to apply 3 layers of scars to your character in the base character creator (similar to Murphy’s Barber)

  • Character Creator: Changed how the secondchance token works, it now sends you back to the character creator instead of to the secondchance hub

  • Character Creator: Added 3 randomize buttons, and a reset button

  • Character Creator: Fixed a bug that would cause female faces to be out of sync when finishing character creation

  • Character Creator: Added 2 new heights (short-ish, and tall-ish) as inbetween the short-average-tall options

  • Character Creator: Added name validation, so no more ability for 2 characters to have the identical names

  • Telegram: Added option to send items via telegram (weapons cannot be sent via telegram, and certain items will be blacklisted too)

  • Telegram: Added option to send money via telegram

  • Telegram: Improved admin logging, so abuse of telegrams can be monitored and tracked

  • Telegram: Updated UI with assets created by <@200057885361700864>

<@&1461663189854064761>

(This will be live next restart)


Changes & Fixes 24/07/2026

  • Camping: Added new camping script, replacing the old with an open source script which has the potential to modify should we need to (purchase the camp flag from the general store to create your own camp somewhere)
  • Boats: Added 3 boat launches around Lemoyne
  • Tree Nodes: Added tree nodes to the Scarlet Meadows area (more to come!)
  • Items: Adjusted pickaxe, lumberaxe, and hatchet stack count to 10

<@&1461663189854064761>


<@&1461663189854064761> <@&1354810217333919824>
A small area in scarlett is now setup for wood cutting! We have added 20 additional nodes to the area within a cluster of tree’s. We will be adding in a Store NPC soon. More nodes are planned to be added later and to other locations.

-# This will be considered a popular and known location in game for woodcutting. A primary spot if you will. Happy Cutting!
-# yes, this area is available and working now <a:yescat:919795537488801852>


Changes & Fixes 05/08/2026

  • Werewolf: Players in wolf form will no longer idly growl, bark, and make loud noises

  • Werewolf: Attempted fix for the werewolf size/colour inconsistency

  • Werewolf: Fixed werewolves not being able to enter buildings, or some caves

  • Werewolf: Increased damage in wolf form

  • Werewolf: Increased health/hunger/thirst regen when eating and drinking in wolf form

  • Werewolf: Added on-screen notification informing player to use /respawn command if dying when in wolf form

  • Vampire: Re-added the global heal injuries ability

  • Vampire: Fixed injuries not being healed when using fortitude/healing

  • Vampire: Changed fortitude, to still heal injuries and health but uses less blood than the standard heal injuries ability

  • Vampire: Changed the regen time for the T4 sun ring, so it no longer takes a literal age

  • Woodcutting: Added tree nodes to Bacchus Station area, Flatneck Station area, and more

  • Woodcutting: Added wood & timber vendors near these sites

  • Mining: Added iron bars, copper bars, and coal as purchasable items from NPC mining vendors (this is considered a premium service, hence their higher price)

  • Scenes: Added cross-restart persistence for scenes, which can be deleted by admins and law enforcement

  • Teleports: Added in-game teleport creation system for admins to use for events

<@&1461663189854064761>


Dedicated Woodcutting Areas

To make forestry more rewarding and reduce competition for resources, we’re adding four dedicated lumber camps, each with 20+ woodcutting nodes. These locations provide reliable, high-density harvesting areas, allowing multiple players to gather wood efficiently while encouraging forestry-related roleplay and supporting the server economy.

Locations:

  • :evergreen_tree: Monto’s Rest
  • :evergreen_tree: Bacchus Station
  • :evergreen_tree: Limpany (Burned Town)
  • :evergreen_tree: Scarlett Fields

<a:arrowred:1430193849640419430> Discord

A big thanks to <@440969873754161173> for her assistance in getting the coords for the nodes as well as the lovely photos! Happy Wood Chopping! :wood: :axe: <:heartonfire:1430198654819369040>


Changes & Fixes 06/08/2026

  • Ranch: Changed one of the chores to output “manure” instead of “fertilizer”

  • Ranch: Attempted fix on sync bugs when more than 1 person is active at a ranch

  • Crafting: Fixed typo in blessed fertilizer recipe, preventing it from being crafted

  • Stores: Added coffee bean plant seeds to seed shops

  • Property: Fix for house guest inventory access and door access

  • Animations: Added facial expressions to the F6 animation menu

  • Hot Air balloons added. You can now rent a hot air balloon, or purchase one.

<@&1461663189854064761>


Looking for RP Blip Update

  • Created custom UI, styled to be consistent with other UI themes
  • Added option to write a description of the scene (please avoid metagaming, or giving away too much detail when filling this in, keep it vague but provide enough information for others to get a general idea of what to expect)
  • Added map cards, when you click on a LFRP blip, a card will appear on the map with the blip details
  • Added option to send blip notification to the RP activity channel, and also another option to ping the role

<@&1461663189854064761>


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