Community Pulse - July 2024 (not official/new POV)

Hi everyone,

We’re excited to introduce the new Community Pulse! :tada: In our commitment to keep you informed and engaged, we’ve put in extra effort to ensure that a Pulse will be released every month, giving you a regular and consistent update on our community’s progress. We’ve also taken your feedback from previous editions to heart, making improvements that we hope will enhance your experience.


:busts_in_silhouette: Community

:speaking_head: Feedbacks

We understand that in the past, it may have been difficult to see how much we value the feedback you’ve provided. That’s why, moving forward, we will be dedicating a section in each Community Pulse to discuss the feedback given in the previous edition. This will help us show how your input directly influences our decisions and improvements. Your voice is important to us, and we want to make sure it’s heard and acknowledged in every update.


:speech_balloon: How to Give More Feedback

Feedback Submission Details
How to Submit Each Pulse will be open for comments for 14 days. Leave your feedback in the comments section.
Feedback Form We value your input! Submit your feedback about anything related to the project.

:microscope: Development Experiments

In the last community pulse, we presented our new “Experiments” section.

We are pleased with the initial results and feedback from this initiative and will continue using this approach to refine and improve our platform. The “Experiments” section has proven valuable for testing new features, major changes, and community contributions. Your participation has been instrumental, and we look forward to further collaboration as we explore new developments together.

This is what we have tested in the past month
Feature Description
NUI Callback Strict Mode Adds strict validation for NUI callbacks to prevent misuse.
TCP Connection Timeout Introduces a timeout for TCP connections to improve stability.
TU 3258 Compatibility Update Ensures compatibility with the TU 3258 game update.
Libuv and uvw Update Updates to libuv and uvw for better performance and reliability.
Exported Async Function Result Fixes issues with exported async functions not returning results properly.
Net Game Events v2 Revamped version of network game events for better performance.
Hide Player Identifiers from Public Endpoints Enhances privacy by hiding player identifiers from public endpoints.
New Updated Game Build System Implements a new system for updating game builds.
NodeJS 20 and V8 Update Updates to NodeJS 20 and V8 for better performance.

These features are already implemented or will be soon.

:globe_with_meridians: Forums/Discord

To show our appreciation for regular supporters, we will be selecting two users at random each month to receive a special role on our Discord. This role will position them at the top of the member list and grant them access to an exclusive chat area where only a few select individuals or elements have access.

This Month’s Selected Supporters:

User Contribution
User1 Active support on Discord, engaging in discussions and providing valuable feedback.
User2 Regularly contributes on the forums, offering help and insights on various topics.

At the end of each month, this role will be removed, and two new users will be chosen to receive it.

Thank you for your continued support and engagement with our community!

:gift: Recognition & Rewards

We understand that running a server requires a lot of time and effort. To show our appreciation, we’re considering creating a recognition program for server owners. This program could include special rewards like credits for resources, early access to new features, or honorary badges displayed on their profiles.

:star2: Success Stories

We’d like to highlight some servers that have achieved remarkable success through their efforts and community engagement. Each month, we’ll select a server to share its story, challenges overcome, and celebrate its achievements. Additionally, we want to recognize the most original resource created by our community release the past month, showcasing the creativity and innovation that drives our ecosystem. This is a great opportunity to inspire each other and showcase what’s possible with dedication and passion.

Server of the Month

Server Name Sunset PvP
Join the Server Join Sunset PvP
Website Visit Website

Sunset PvP started as a small community of dedicated roleplayers and has grown into one of the most vibrant and active servers in the community. They’ve fostered a welcoming environment, offering engaging storylines and events that keep players coming back. Overcoming early challenges, they’ve managed to build a thriving server where creativity and collaboration flourish.

Resource of the Month

Resource Name Dynamic Weather System
Tebex Purchase Here
Forum Thread Discussion

The Dynamic Weather System is a truly original resource that adds an immersive layer of realism to any server, allowing for seamless transitions between different weather patterns.


Snap of the Month

We are excited to bring back our most popular snap of the month! Each month, we feature a standout screenshot from our community that showcases creativity and stunning visuals.

This Month’s Highlight:

  • Galileo Avenue East - A breathtaking capture that perfectly captures the essence of the cityscape.

Want to Be Featured?
Submit your own snaps for a chance to be featured in next month’s edition. Follow the instructions on this page to upload your photos and share your best moments with the community!


:gear: Development

GTA Online: Latest DLC

Set your sv_enforceGameBuild server command to 3258. We are waiting to see the screenshots for new gameplay features!

New Vehicles

Check out the new vehicles available in the latest DLC:

image
Introducing the sleek new sports car—perfect for high-speed chases.

image
The latest off-road vehicle, designed for rugged terrain.

image
Stylish and elegant—this new luxury car stands out on the road.

image
Get ready for thrilling adventures with this versatile new ride.

New Clothes

Check out the new clothes available in the latest DLC:
image
Wow look this red t-shirt

Production build

We have updated our production build to incorporate the latest improvements and features from the Beta version.

Canary updates

We are excited to have our newest features currently on Canary. This is a list of all the cool things you can find there:

New updates
Commit Description
7dad6da Add natives to operate with drawables through collections

This a preview from in-game.

| 8sad809a | Another nice feature that was add example |

This a snippet how to use it

-- example code
-- example code
-- example code
-- example code

You can test all these features from Canary branch.

:tada: Acknowledgments

We want to extend a massive thank you to our incredible contributors who have made significant impacts on our projects. Your hard work and dedication are greatly appreciated. Here are some of the outstanding contributors who have gone above and beyond:

Special thanks list

A huge thank you to all of you for your outstanding contributions. Your efforts are making a big difference, and we are grateful for your dedication and hard work!

Technical Notes

For you technical geeks, here’s a git shortlog of all the changes that happened in the past month.

Shortlog
  • [ 7673423d ] tweak: adjust downloads folder heuristics to prevent ‘folder spam’
  • [ f9b401d0 ] fix: epic epic epic EPIC MEGA-FUCKING-GAMES woo yeah that’s epiiiic
  • [ cc70a7c3] fix: assume 19628 broke Ldrp hooks
  • [ 291677ee ] feature: auto-detection for epic install folder
  • [ d006cedd ] tweak: split downloading for GTAV patch executable
  • [ 23c09e28] fix: hopefully fix running the game on WIF
  • [ 505a3241 ] fix: preload icuuc.dll and icui18n.dll in case these exist in system directories
  • [ f3698391] fix: disable shader extraction for it causes more issues than it solves
  • [ 056bc99d] fix: add DLL directories twice to fix inability to find botan/similar deps on initial install
  • [ c25e48c4 ] feature: uh, some menu background stuff
  • [ 067df6fc ] fix: {re,}sync
  • [ 5fb9002c] fix: add titillium font face to cfx-ui
  • [ 5aa35d4a] fix: make acrylic blur theme-dependent again
  • [ 28f11579] tweak: drop CFXP support for now due to signing key abuse
  • [ aafcb34a] fix: update re3 with shift button fix
  • [ 8555df47] Revert “tweak: drop CFXP support for now due to signing key abuse”
  • [ d6af2a06 ] tweak: priority and art tweaks for pre-ui + enb fix
  • [ b4623eb2] fix: apparently dumbshit graphics mods don’t seem to call orig D3D API so we don’t have a raw device, fix that
  • [ e0ee8df9 ] fix: more reshade/enb fixes basically bypassing the entire things’ hooks for ui bg
  • [ c936da7c] fix: reshade’s proxy call didn’t use D3D_DRIVER_TYPE_UNKNOWN which broke D3D FL detection
  • [ d086fc1a ] fix: different rt init order
  • [ e50a38a4] fix: try not storing g_origDevice without immediate context
  • [ a490cbc0] fix: sanity

We are working hard to reduce the number of pull requests and provide quicker reviews while maintaining a steady flow of new features and fixes across all platforms. Special thanks to AvarianKnight for

Roadmap next month

Provide the roadmap for the next month following what was made in the past with Cfx.re Roadmap: 2019-12, Q1 2020 and beyond

Other things (redm, etc)

Add the text of the past month done + what’s coming as usual.


:computer: Join Our Team

We’re always looking for passionate individuals to help us grow and make an impact. If you’re interested in being part of our journey, we’d love to hear from you! Apply now and join our dynamic team.


And that’s it for this Pulse, see you in the next one! :mascot: