Hello everyone,
As this eventful year slowly comes to a close, it’s now time for our last Pulse of 2023! And what a year it has been, full of exciting events, changes, and milestones. We’d like to wish our community a merry holiday season and a happy new year!
Introducing GTA RP Week on Twitch
To celebrate our awesome roleplay community on Twitch, we’re excited to announce: GTA RP Week!
Between December 15 and December 21, Rockstar Games and Twitch are partnering to reward the GTA RP community with the biggest subscription giveaway in Twitch’s history!
Throughout the week, GTA RP streamers playing FiveM from around the world will be featured on Twitch’s front page.
Learn more on the Rockstar Newswire, and enjoy GTA RP Week by watching your favorite GTA RP streamers on Twitch!
Share your best clips with us!
During the event, we invite our community to share your favourite Twitch clips with us! Simply use the hashtag #gtarpweek
on X, and we’ll highlight the funniest, craziest and most action-packed clips all week long!
Additionally, you’re welcome to participate inside the dedicated channel we made for the event in our Discord server!
Moving forward to 2024
It’s hard to believe just how much has changed for us in a year! We broke player records, we saw more content than ever being created by the community, and last but not least, we joined Rockstar Games!
From our whole team: thank you. The support and enthusiasm of this incredible community throughout the years has been a huge driving force to us all.
For 2024, we’re looking forward to improving the platform experience for everyone, and we can’t wait to share more details.
Until then, we’d love to hear your most standout highlights of 2023! And similarly, what are you excited to see in 2024?
Development updates
This past month we released improvements to both the FiveM and RedM game clients and services, improved the GitHub experience on our primary code repository, completely refactored our game build scripts, addressed high priority bug fixes, reviewed and merged code contributions from our community, and more!
Keymaster improvements
Following reports of Keymaster struggling to load in presence of large quantities of Assets or Granted Assets, we added a pagination system.
Based on feedback we received from the community post-release, we added a search bar to quickly find assets by author or asset name.
txAdmin
We continue to work on the new txAdmin v7 update, putting emphasis on improving user experience for most common admin tasks. Every day we are inching closer to our goal, and a beta version will soon be available on GitHub for servers owners and admins.
RedM Timecycle Editor
We have released a Timecycle Editor for RedM, a feature initially released on FiveM earlier this year. In fashion of the existing timecycle Editor for FiveM, we are releasing one for RedM!
To open it, use the timecycleeditor
console command in FxDK mode, or use the ActivateTimecycleEditor()
native!
Git changelog
DatGuy1 (1):
[
16b65e65e
]
fix(clrcore): actually use sound ID when playing audio
Disquse (7):
[
8014165ca
]
feat(rdr3): add devtools-rdr3 component[
1b212f344
]
feat(rdr3): timecycle editor support and improvements[
6150036dd
]
tweak(graphics/five): improve and exportdlDrawCommandBuffer
[
16ec77b42
]
feat(extra-natives/five): implement glow sphere drawing system[
3efdd8118
]
feat(native-decls): addDRAW_GLOW_SPHERE
[
9d9a4a52a
]
tweak(devtools): improve timecycle editor formatting[
03fdc4a3b
]
tweak(onesync): use event names inNetEventError
Ehbw (1):
[
3f9b239d7
]
fix(scripting/lua): correct LuaNativeContext constructor
Jenson R (1):
[
fa1cee4b1
]
fix(ext/cfx-ui): adaptive card disabled button style fix
LWSS (2):
[
339c505a9
]
fix(extra-natives-five): add try…catch to Windows.Gaming.Input function[
a83bc1716
]
fix(extra-natives-five): add try…catch to Windows.Gaming.Input function
Nikez (1):
[
80f9e4aba
]
tweak(data/five): increase audio occlusion related pool sizes
xZToxicZx (1):
[
84f6b8d33
]
fix(clrcore): Ped.GetHeadBlendData() using wrong handle
jakub (2):
[
7146cdad9
]
fix(server): support utf8 paths on windows[
2774c55a4
]
fix(server): re-enable btls for mono on windows
manzarek123 (1):
[
804149118
]
tweak(gameconfig): up TxdStore limit to 105500
nihonium (21):
[
16c8adca6
]
tweak(ci): only build server and nuget/npm packages off of the master branch, account for private version for game version, tweak upload review scripts[
84a030311
]
fix(ci): pass versions to private setup for server build[
3e793d3b2
]
fix(ci): temporarily disable accounting for private version[
c04ba4d8d
]
tweak(ci): run dependant jobs on_success instead of always so that they don’t run if dependency job failed[
e015cbcff
]
tweak(ci): stop calculating versions during the deploy stages, use fixed ones from the build stages[
5031bb7ba
]
tweak(streaming): correctly supply depth for minimap overlays[
795db50c6
]
Merge branch ‘mr-149’[
d2da9f202
]
Merge branch ‘mr-153’[
2b850a6f9
]
Merge branch ‘pr-2266’[
4b458465b
]
Merge branch ‘pr-2273’[
d54c2c18d
]
Merge branch ‘pr-2282’[
84ba89352
]
Merge branch ‘pr-2284’[
1c9ee67f9
]
Merge branch ‘pr-2286’[
6f0f05be6
]
Merge branch ‘mr-137’[
ca429f25d
]
Merge branch ‘mr-155’[
ac064ab19
]
Merge branch ‘mr-156’[
23ead802b
]
tweak(ci): temporary solution for Game version to avoid possible collisions[
71716f0fe
]
Merge branch ‘beta-hotfix-231211’[
81f6957d9
]
Merge branch ‘mr-160’[
c5ad8ce82
]
tweak(client/launcher): add deltas for 3095[
6010dc46b
]
Merge branch ‘hotfix-231214’
nta (1):
[
708ceea9d
]
fix(ros): sessionKey offset for RGL signin
pichotm (1):
[
f906b4002
]
feat(extra-natives/five): implement ‘GET_PAUSE_MAP_POINTER_WORLD_POSITION’
thorium (8):
[
af00cb29d
]
Merge branch ‘mr-147’[
888401027
]
Merge branch ‘pr-2178’[
32195c113
]
Merge branch ‘pr-2272’[
e8ae0f2be
]
Merge branch ‘mr-148’[
406300858
]
feat(github): templates and CI[
c9ee6587a
]
fix(scripting): string coercion sanitization[
ebe179794
]
Merge fix(scripting): string coercion sanitization (mr-150)[
b10006d85
]
fix(nui): move member to work well with string coercion update
And with that, we close this Pulse. Until next year, everyone!