I wanted to make a MLO for my FiveM server. I searched for a tutorial and followed Part 1 and Part 2 from BADY_ART (the process of importing the xml files into blender is missing aswell as some other stuff but that doesn’t matter right now.) I followed the tutorial and finished everything but the collision is broken. This is the screenshot from blender with the collision:
As you can see, there is a big fat collision which shouldn’t be there (the pink one, first image) and the garage doors now have a collision again (the white one, inside the pink box, second image).
Even if I fix this I still got the problem, that the MLO isn’t shown ingame. As you can see it is perfectly fine shown in CodeWalker:
Yes i imported both collisions.
Yes i am dumb and forgot to create the manifest. It is currently 4 in the morning for me so I’ll try to create it once I’m at my PC again.
I generated the manifest and now it shows the MLO but I still have the problem with one collision being an absolute big block and not being able to go through the doors. Also the collision of the MLO doesn’t work. I saw in CodeWalker that the position of the collision is just at 0, 0, 0.
Try editing the collision in CodeWalker, if you just need to remove some polys it can very much do so - go into the “Collisions” viewmode, load your collision and you can then make edits as you wish.
I tried it and the first time it just crashed my CodeWalker when I wanted to select the collision. The second time I tried it it worked but when I went into the game the collision on the floor is also gone in the area even tough the collision I moved/deleted some stuff from wasn’t even at this part of the map.
If you want I can just send you the blender file and you can have a look for yourself. One thing I also think could be problem is that I used booleans to make the holes into the collisions (bc I don’t know how to use the knife tool) and the collision for this building is weird in the building so I used the main building as a boolean for its collision and suddenly the collision i used this boolean on became bigger. So that might be a problem.
One problem I found is that the collision I need to edit is not just for the one wall but it is a big box which is the collision for the whole warehouse. (if you want to take a look at it for your self it is the one in the south by the red bridge that says “cypress warehouse”, see the images)