CodeWave | Vehicle Registration
This project is a continuation of the original Vehicle Registration Script created by my former colleague and developer.
After the original author decided to stop maintaining the resource, we agreed that I would continue its development and support under a new, improved version.
The new cw_vehreg keeps the same core functionality but has been rebuilt using ScaleformUI β providing a cleaner interface, smoother performance, and full compatibility with ESX, NewESX, and QBCore frameworks.
All continuation and publishing rights were discussed and approved by the original creator.
About
The Vehicle Registration System allows players to easily register or deregister their owned vehicles directly from an in-game menu. It automatically detects all vehicles within a certain radius and lists only those that belong to the player.
Built entirely on ScaleformUI, it delivers a seamless and immersive experience with minimal performance impact.
Features
Lists only owned vehicles within range (distance-sorted)
Police can check the vehicle registration
Works only on foot β no access from inside a vehicle
Full keyboard + mouse navigation (β β Enter ESC)
Sequential callbacks for stable data loading
Instant UI feedback + server-synced registration state
Minimal, decent UI using ScaleformUI
Compatible with ESX, NewESX, QBCore and QBox
Known Problems
Please excuse any problems; I completely rewrote the entire client within 24 hours.
There are a few places where the translation doesnβt quite work or hasnβt been implemented yet. But you can translate most of it yourself, except for a few small sections.
Ingame Screenshots
GRAB VEHICLE REGISTRATION SCRIPT TILL THE 14th OF NOVEMBER FOR FREE
Get Here
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | ~1400 |
| Requirements | ScaleformUI, oxmysql, ESX/QBCore |
| Support | Yes |


