CNetworkRopeWorldStateData Pool Full, Size == 20 crash

GTA V version? latest (always updated by steam)
Up to date? yes
Legit or Pirate copy? legit
Steam/CD/Social Club? steam
Windows version? windows10
Did you try to delete caches.xml and try again? not after each crash, but yes
Error screenshot (if any)
System specifications i5-4460, GTX970, 8GB RAM
What did you do to get this issue? play on my private server with 3 players max at a time
What server did you get this issue on? Pocce and Pocce Light servers (both mine)
CitizenFX.log file
.dmp files/report IDs
CfxCrashDump_2019_08_12_20_37_56.zip (1.0 MB)
CfxCrashDump_2019_08_15_00_08_52.zip (1.0 MB)
CfxCrashDump_2019_08_16_21_21_33.zip (1.0 MB)
CfxCrashDump_2019_08_17_22_33_44.zip (1.0 MB)
CfxCrashDump_2019_08_23_21_28_39.zip (1.0 MB)
CfxCrashDump_2019_08_23_22_35_22.zip (1.0 MB)
CfxCrashDump_2019_08_27_18_23_23.zip (1.1 MB)
CfxCrashDump_2019_09_01_23_00_49.zip (1.5 MB)
Sadly I didnt save all the related crash logs, but this should be enough

If an issue with starting:
GTA V folder screenshot
GTA V/update/x64/dlcpacks screenshot
Filepath to FiveM folder
FiveM client folder screenshot
Did you try to disable/uninstall your Anti-virus?

This issue is most probably related to my mod, PocceMod, which lets you use ropes.

Surprisingly, the crash never happens at the time of spawning a new rope, but randomly (or at least it seems like). I’m also pretty sure a lot of these crashes occurred when I had zero or way less than 20 ropes spawned, and I made sure my mod properly releases all ropes after they are not needed anymore.

I tried to get rid of the problem and issued this pull request, but it later got rejected, because changing gameconfig.xml apparently made OneSync crash (thats what the responder claimed). I think it only crashed because the other users didnt have updated gameconfig.xmls for testing and I had absolutely no problem testing it on my normal server.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.