Hello since the recent fiveM maintenance I’ve been having the issue after Server thread hitch warning appears. How may I fix this? Are there issues connecting to my server? 99.231.186.210 it doesn’t say the server is private.
Same for me, I think they will be fixed soon
Is this for everyone?
Me too
Can you post an image of the error message you are receiving? I’m localhost, is it only applying to localhost? What about servers from a provider?
Can you post an image of the error you are receiving?
Its the same like yours… Server list query returned an error: without any error.
I have the error on localhost and on server machines, firewall opened etc.
It’s an issue from their side.
@Tuncion my ports are opened too windows, anti virus and modem. I hope its something cfx will address because I’m still having the error message after today’s cfx outage
As long as the error does not trigger anything, the server is still listed and reachable (at least often at the moment with the amount of outages) you can ignore it until CFX fixes it.
Seperate question,
I am working on creating a shell for a housing addon and I currently have a seperate mlo that uses a ytyp file with the same name. I created a ymap entity for the shell with the name test^_apa_mpa7__shell.ymap. I used advanced renamer and renamed the ytd’s, ydr’s, ybn’s, ytyp’s to include the test^ name prefix. I read in the ytyp, the assets need to have the texture and physical dictionary name of the correct ytd and ytyp.
Will the ytyp file need a different name for a shell that I am creating and will be using because a ymap mlo that I created has files that use the original ytyp’s name?
The ymap name for the shell and the seperate mlo are different. It appears the texture dictionary file retains its original name?
Can two different ymaps used the same named ytd/txd’s from their different respective ymap folders?
In codewalker and the ytyp tool, the ymap entities and ytyp archetypes have 4 categories - Name, Asset name, Texture dictionary, and Physical Dictionary. I read the texture dictionary can have its original name should the txd file not have the ^test prefix? Should I rename the ytyp and all archetypes in 3ds max to include the ^test prefix?
Do the entities and archetypes Asset names need to include the ^test prefix if it is renamed?
Do entity and archetype names and asset names have to match?
Do the archetypes in the ytyp have to be renamed?
Does the ytyp name need to match the physical dictionary name for the archetypes that use the respectively named physical dictionary specified in the original files in codewalker?
Should all respective flag traits of the entities and archetypes in the renamed ytyp and ydr’s match the flag traits of the original named files?


