To remove npc inside interior use this script in client.lua, change coordinate and diameter zone
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
local myCoords = GetEntityCoords(GetPlayerPed(-1))
if GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), 1856.10,3679.10,33.7, true ) < 20 then
ClearAreaOfPeds(1856.10,3679.10,33.7, 20.0, 0)
end
end
end)
Hello, how would i find the hash id or the object name for the groove house door. I can’t seem to find a script that lets me see the hashes of doors, plants etc, etc. I need the hash id/obj name of the door so i can make it lockable. @K4MB1.
It’s also a lot less props in many cases, as the shell is considered 1 prop. Building a shell with props using ymap can take hundreds of props just in and of itself.