πŸ“ Blips Creator [Standalone] - Easily create blips from in-game menu

Thank you very much :grin:
I appreciate it

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Hello, I just tried this on a friends server and there are 2 things that i would like to have that seems not possible. 1). When you use the place blip option, you cant put it where you stand or even next to it. it has to be a good distance away from your position. So its not really accurate and annoying to keep adjusting. 2). When you choose to enter coords manually, would be nice to have a β€œuse current postion” option instead of typing them in. I love these features using blips builder and would make this resource something I might consider purchasing. Otherwise i like the ideas and the ease of use.

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Hi, the option you are talking about has already been added in a previous update

This is the β€œcreate blip from coords” at the moment with the latest update
immagine

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Nice, I guess that makes the map point and click placement issue irrelevant as well. Thanks for the response.

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You are welcome :+1:

Overall i think the Script is great
but there are some issues i have with it.

For example you only have sliders as an option to increase or decrease values.
For an Area blip if you only touch it slightly it will be a big area and its hard to make a area precise.

Same goes for blip size, some sort of box would be nice where you can adjust the size / radius etc. by putting in numbers.

i personally think the best blip size is 0.8 and because of sliders its really hard to hit, so to make sure its 0.8 i have to go to the database and put the number values in there so creating a global or local blip needs more time

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Thank you a lot :wink:

would be nice if you could witth a radius blip or area blip turn zone into a safe zone would really help decrease scripts in my server and just kind of makes sense since most safezone scripts also make area blips and running all blips through this one resource would really be helpful


Does anyone know how to fix this (I’m completely new to making FiveM Servers lol)

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Hello, what version of the script are you using? You can see it in fxmanifest.lua