Anti Ghost Peak

Hey guys. I saw that this guy was trying to sell an extremely useful script for way more than it would ever be worth, so I created my own version of it, imo a better version.

It has some config values you’re able to change at the top of the script too.

Basically if the script detects you ghost peaking it will move your reticle to the correct location. Ignores vehicles.

Video

Uses 0.01ms when not peaking, and 0.03ms when peaking.

Enjoy!

Download

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Really nice job man. Good release. <3

Nice idea to shoot “fake bullets” instead of blocking firing completely. However, shooting with fully automatic guns (with a high fire rate) like weapon_machinepistol triggers this easily:
Screenshot 2023-10-24 212313

Thats interesting.

Anyone know what causes that?

The error you received, “Ran out of rage::netGameEvent pool space,” indicates that the allocated memory space for rage::netGameEvent in FiveM has been exhausted. Specifically, the class CNetworkSpecial FireEquippedWeaponEvent is using 511 entries, which likely consumes a significant portion of the allocated space.

In simpler terms, this crash occurred because the game ran out of the memory space it had set aside for certain network events. This can happen when there’s an excessive number of specific game events being processed, in this case, related to the FireEquippedWeaponEvent.

Well thid is interesting that the SetPedShootsAtCoord event would have this happen