Announcing Tebex Partnership - Server Monetization / Commerce '2.0'

While I agree with you about the market competition, I do find this problematic for a number of reasons. For example, we all know that there are essentially two types of developers. The developers that encounter something not working and they go about trying to fix it, and the others that encounter something not working and either partially makes it work without knowing the consequences of what they’ve done or outright delete the resource altogether. By fracturing the community with how easy it is for anyone and everyone to build a server, this makes it difficult for the types of servers (notably roleplay servers) that require a sizable amount of players for roleplay scenarios. Then you have user experience which could either be greatly enhanced by the said server or could be a significant negative impression on the user depending on how well the server runs. Positive is great, but negative no doubt leads to problems for that server and potentially negative publicity against FiveM.

Removing the TOS that isn’t enforced off the table, competition such as Patreon which offers three tiers, Paypal which offers varying percentages depending on your level of user and even the smaller knock-off style Patreon portals. Obviously, if TOS was actively enforced, then essentially there’d be no choice, but now with I’d at least 40% of servers using Patreon (could be low balling) it’d be impossible without major issues to enforce the TOS and thus I feel a lot will go with the 5-8% cut that Patreon takes or the 3-12% that Paypal takes and so on.

We could spend all day discussing client-side and server-side issues, the biggest one that comes to mind is how the client and server independently handle cache. Through my trials developing on the framework in a short time, it seems to be a major root of evil at least for client-side issues. We won’t even get into the server-side as that side is over-saturated with code that has had dozens of hands in it and out of the dozens only a handful that know what they’re doing.

I think the only real hurdle with the payment processing aspect would be that of the legal scope. The essential process is pretty straight forward when it comes to most card types for example.

Resource consumption piece, through testing and analyzing the code, how each side communicates and the overall situation, I think the key to this would be to tighten the requirements and thresholds so that its more strict on what it is allowed to accept into the client. This improves performance and while it does potentially set the scripting community back a bit, the true developers that focus on their craft will adapt and start pumping out more refined scripts. Granted, I do see this being an issue since its frowned upon (okay maybe worse than that) to sell scripts for profit, which no doubt limits the pool of devs on the framework, but I seriously think the client is just too loose on the thresholds. Props for the client handling so many versions of spiderweb code, but at what cost? The coining of quality over quantity when it comes to scripting comes to mind in this instance.

I did not proofread the above, as I’m dying from eye strain as I’ve been staring at code for over twelve hours, so hopefully the above makes sense and provides some worthwhile arguments and examples.

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But you earn thousands every month from Patreon alone… How can you even begin to justify this? If it wasn’t for the FiveM community, you wouldn’t have those patreon subscribers, let alone a player base? The developers (whether they be map makers, car makers or scripters) are ultimately part of the reason FiveM is such a big platform for rp servers/drift servers/battle royale servers and so on… Surely the correct thing to do, would be to say thank you and allow server owners to take a piece of the pie without you trying to cut in on that profit as well.

Then there’s the fact, you wont allow a server owner to pay there developers. Does this new “feature” allow me to be paid if I decide to go and work for a server? Or does all profits still have to go to the server owner who is then still not allowed to pay me?

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I think perhaps you underestimate what the infrastructure costs.

Also, it has been said repeatedly that if this brings in enough money things currently paywalled by patreon might not have to be paywalled at all. It’s all about paying for the infrastructure that you can use for free to run your server, and after that’s all paid for maybe the people making the product you enjoy can be compensated for their time as well.

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Also, if you haven’t bothered to check, Tebex will only cost £4.99 per month which includes everything from their current £49.99 package.

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Where did you find this? I can only see these plans…

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If you’re using the FiveM store type, you should see these plans instead:

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Yea, I contacted their support and they told me that they will be migrating my store in the next few weeks. :+1:

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ehhmmm still a question

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Hey, I’ve just been contacted by Tebex support team to migrate my store’s type into FiveM’s but they told me something about changing the authentication system into CFX’s authentication system (they used to have steam one) now since I only allow steam players to join my server and I save everything on their steam ids, how can I keep getting their steam ID from your authenticator? The command I currently use is “getvip {hexid} {packagePrice}” on payments, and apparently {hexid} will no longer work as the supporter says, is there any alternative? or am I missing something?

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the FiveM Tebex store uses the fivem: identifier as its main identifier (without the fivem: prefix!)
it’s called {id}, you can also use {sid} in commands that execute when the player is online to get their current server id.

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Is there anyway to keep the old steam authentication? My whole server depends on steam: and I don’t even register player’s fivem identifier in my database so I can basically do nothing with fivem’s identifier.

Thanks for your reply.

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I think this monetization share for the FiveM Developers is completely justified.
However I’m very concerned with the legal aspects of this step. Will Rockstar just allow this to happen, considering they sent private investigators to the gta-mp developers?

Are there any legal securities for the Cfx.re team to take this step? And what about possible legal repercussions against server hosters?

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It’s already been answered, and is clear in the TOS. Server owners can accept donations through any means if it only covers primary server costs. PROFIT MUST go through Tebex.

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See this is where my problem is. I’m all for people making money for their time and effort. What’s wrong is that Cfx won’t allow developers to profit by doing contract work for server owners but it’s ok for them to profit off of R*.

It’s nothing more than a money grab.

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Couldn’t they just set up a site on Tebex that they charge people through for paid development services to meet this concern?

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Do I understand it correctly, that as long as the player-to-server payments will go through Tebex, server owners won’t have a target on their back for using premium (paid) content, like cars, scripts etc. for everyone to enjoy and that way supporting higher quality modders (as CFX collective)?

Edit.:

Ok, so this is official statement from Tebex

Server owners must ensure they have the rights to sell or otherwise monetize the content they provide. This includes

Content provided by you
Content purchased from a supplier including full licensing rights
Open-source content with a commercial license included

So, I guess that answers my question to my liking, right?

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Correct, to some extent. This however does not absolve the seller from any responsibility if they decide to sell their content as “FiveM ready”, however we have future plans to allow for this to be done in a regulated fashion as well.

This specific rule applies rather to the explicit part that no in-game content should be sold by server owners to players that is “just” a downloaded mod or a R* vehicle, both to not engage in copyright infringement as well as to not compete with Rockstar’s microtransaction system.

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…is it just me, looking for help for 2 hours, just to discover (completely outside official FiveM channels) that you don’t only have to have latest server files, as Tebex asks you, but you also have to download actual Tebex resource for FiveM?

Please, write it down somewhere, so people will know they actually have to download something themselves. :slight_smile:

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Nope, that’s not the case! Their instructions are outdated and for an older prototype of theirs, not the built-in integration.

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Well… Their instructions actually didn’t mentioned downloading anything. But it simply didn’t work for me outside the box, after downloading following branches

  1. Latest recommended 2430
  2. Latest optimal 2443
  3. The very last one 2586

(Works fine after downloading the resource manually, though…)

Edit.: cfx-server-data are fully updated as well

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