AI wont pull to the side,

Hi when iam in an “police” police2" sheriff" car the AI pulls to one side when on blues,
now the add ons dont do this - here is one of the meta. and cara’s here(https://pastebin.com/cg11VdB0) (the car spawns fine, i just want the AI to pull to one side,
any idea?

	<Item>
		<modelName>wl13</modelName>
		<txdName>wl13</txdName>
		<handlingId>police2</handlingId>
		<gameName>POLICE</gameName>
		<vehicleMakeName>bmw</vehicleMakeName>
		<expressionDictName>null</expressionDictName>
		<expressionName>null</expressionName>
		<animConvRoofDictName>null</animConvRoofDictName>
		<animConvRoofName>null</animConvRoofName>
		<animConvRoofWindowsAffected />
		<ptfxAssetName>null</ptfxAssetName>
		<audioNameHash>police3</audioNameHash>
		<layout>LAYOUT_STANDARD</layout>
		<coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
		<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
		<scenarioLayout />
		<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
		<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
		<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
		<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
		<FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="0.000000" />
		<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
		<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.120000" z="0.030000" />
		<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.030000" z="-0.040000" />
		<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.020000" />
		<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
		<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.035000" z="0.000000" />
		<FirstPersonMobilePhoneOffset x="0.133000" y="0.228000" z="0.468000" />
		<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
		<PovCameraOffset x="0.000000" y="-0.145000" z="0.590000" />
		<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
		<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
		<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
		<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
		<shouldUseCinematicViewMode value="true" />
		<shouldCameraTransitionOnClimbUpDown value="false" />
		<shouldCameraIgnoreExiting value="false" />
		<AllowPretendOccupants value="true" />
		<AllowJoyriding value="true" />
		<AllowSundayDriving value="true" />
		<AllowBodyColorMapping value="true" />
		<wheelScale value="0.279400" />
		<wheelScaleRear value="0.279400" />
		<dirtLevelMin value="0.000000" />
		<dirtLevelMax value="0.700000" />
		<envEffScaleMin value="0.000000" />
		<envEffScaleMax value="1.000000" />
		<envEffScaleMin2 value="0.000000" />
		<envEffScaleMax2 value="1.000000" />
		<damageMapScale value="0.600000" />
		<damageOffsetScale value="1.000000" />
		<diffuseTint value="0x00FFFFFF" />
		<steerWheelMult value="1.000000" />
		<HDTextureDist value="5.000000" />
		<lodDistances content="float_array">
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
    500.000000
  </lodDistances>
		<minSeatHeight value="0.85" />
		<identicalModelSpawnDistance value="20" />
		<maxNumOfSameColor value="10" />
		<defaultBodyHealth value="1000.000000" />
		<pretendOccupantsScale value="1.000000" />
		<visibleSpawnDistScale value="1.000000" />
		<trackerPathWidth value="2.000000" />
		<weaponForceMult value="1.000000" />
		<frequency value="90" />
		<swankness>SWANKNESS_2</swankness>
		<maxNum value="20" />
		<flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_SMALL_WORKER FLAG_IS_VAN FLAG_DELIVERY FLAG_EXTRAS_ALL FLAG_AVERAGE_CAR FLAG_POOR_CAR FLAG_IS_BULKY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
		<type>VEHICLE_TYPE_CAR</type>
		<plateType>VPT_BACK_PLATES</plateType>
		<dashboardType>VDT_SUPERGT</dashboardType>
		<vehicleClass>VC_EMERGENCY</vehicleClass>
		<wheelType>VWT_SPORT</wheelType>
		<trailers />
		<additionalTrailers />
		<drivers />
		<extraIncludes />
		<doorsWithCollisionWhenClosed />
		<driveableDoors />
		<bumpersNeedToCollideWithMap value="false" />
		<needsRopeTexture value="false" />
		<requiredExtras />
		<rewards />
		<cinematicPartCamera>
			<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
			<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
			<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
			<Item>WHEEL_REAR_LEFT_CAMERA</Item>
		</cinematicPartCamera>
		<NmBraceOverrideSet />
		<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
		<buoyancySphereSizeScale value="1.000000" />
		<pOverrideRagdollThreshold type="NULL" />
		<firstPersonDrivebyData>
			<Item>STD_DOMINATOR_FRONT_LEFT</Item>
			<Item>STD_DOMINATOR_FRONT_RIGHT</Item>
		</firstPersonDrivebyData>
	</Item>

https://pastebin.com/cg11VdB0

1 Like

What if Mr and Mrs AI Want to stand up for their rights and disobey they law?

1 Like

lol , all iam asking is to pull to one side while i drive past…

i know. im just being a dick.

1 Like

This might help your problem.

1 Like

sweet - thank you i shall install it now, Thank you…

2 Likes

No worries. Glad i could assist.

Still no good - cars won’t pull to the side random.

a little video of them not pulling to the side

No one has the same issue ?

Is this an addon car? if so be sure that it has a carvariations file!

To anyone reading this with this problem as well, make sure your carvariations entries are listing the models in uppercase, that solved the issue for me.

Sovereign citizen I see

Sorry i am having this problem and not sure how to fix it i have done everything i can in that file and whatever but they pull over when the red lights are on but not when there off