Bring deep crafting gameplay to your server with a fully modular crafting system built for performance, flexibility, and immersive experiences.
Showcase
Purchase - 19.99β¬ + VAT
Features:
Crafting Anywhere, Anytime Create dynamic crafting points on the run using usable items like grills, workbenches, and more. Perfect for players who want freedom to build anywhere!
Crafting Books & Blueprint System Unlock crafting books filled with custom recipes or set up a blueprint system, where players can only craft certain items after learning the recipe by using a blueprint.
Static Crafting Points Set up static crafting locations with their own recipes. Easily restrict access by job.
Quantity Selector Players can choose how many items they want to craft at once! Crafting time dynamically scales with quantity (configurable, including a hardcap for maximum items).
Durability & Permanent Items Make important items permanent (they wonβt be consumed) and there is support for metadata inventories: configure certain tools to lose durability with each craft.
Global Crafting Props Set any prop to be accessible across the GTA V map. Players can interact with these world objects to craft specific items tied to them.
Level system Configurable level / xp system for each recipe and crafting point. Configure xp reward for each craftable item and level requirement if needed.
Built for Servers That Care About: Immersion
Stability
Customization
Easy Setup
Framework Support:
ESX, QBCore, and standalone functions ready to plug into your systems.
Our other releases:
Player Owned Motels: [PAID] Player Owned Motels
Warehouse Robbery: Warehouse Robbery [ESX, QBCORE]
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~2000 |
| Requirements |
Framework: esx / qb / qbox / custom
Inventory: ox_inventory / qs-inventory / qb-inventory / custom
Target: ox_target / qb-target
Utils: ox_lib
(if you want to make it work with something else please message!) |
| Support | Yes (here) |