Bring high-stakes warehouse robberies to your server with a fully modular robbery system built for performance, flexibility, and immersive experiences.
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Purchase
https://shiftmods.com/product/6794096 - 14.99€ + VAT
Three Unique Warehouse Variations
Each robbery spawns one of three distinct warehouse layouts, keeping every robbery exciting and different.
Also alarms are generated each time on different spots so players dont instantly know their locations.
Randomized Loot Spots
Searchable places throughout each warehouse with a chance to find rare, valuable loot. Every rare loot spot is fully randomized and will require minigame to be completed.
Full Player Sync
All players inside the warehouse see the same state on alarms (red blinking light on not hacked and green static light on hacked), loot spots, and state changes in real-time. Perfect for coordinated team robberies!
Integrated Minigames
Preconfigured minigames using bl_ui.
(You can easily change the minigames to fit your server’s needs!)
Configurable Cooldowns
Set per-player cooldowns to prevent robbery spamming and keep balance on your server.
Police Dispatch Integration
If hacking fails or alarms aren’t disabled, a police dispatch alert is automatically triggered.
Built for Servers That Care About:
- Immersion
- Stability
- Customization
- Easy Setup
Framework Support:
ESX, QBCore, and standalone functions ready to plug into your systems.
Most of the server side and client side code is open. There is easily editable bridge files for all framework related stuff and functions.
Screenshots:
Our other releases:
Motels: [PAID] Player Owned Motels
| Code is accessible | No (over half of the code is open) |
| Subscription-based | No |
| Lines (approximately) | ~2000 |
| Requirements | ox_target / ox_lib / bl_ui (optional) / ox_inventory (optional)
esx, qbcore or custom framework (can be easily edited)
Free: k4mb1 starter shells (shell_warehouse1)
(if you want to make it work with something else please message!) |
| Support | Yes (here) |