🛠️ Advanced Crafting [ESX, QB & More] NextGen FiveM

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:hammer_and_wrench: Advanced Crafting | NextGen FiveM

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Take your FiveM server to the next level with NextGen FiveM Crafting. Build immersive experiences with real-time crafting, a sleek 3D interface, and a powerful in-game editor. Designed for easy setup, limitless customization, and seamless integration.


:dart: Get NextGen Crafting Today!


:fire: Why Choose NextGen FiveM Crafting?

:zap: Cutting-Edge Features

  • :rocket: Easy Setup
    Drag-and-drop installation with step-by-step guidance in our documentation.
  • :computer: Advanced 3D UI
    A fully immersive 3D interface integrated directly onto crafting benches in-game.
  • :hammer_and_wrench: Powerful In-Game Editor
    Create, update, or remove benches, recipes, and blueprints in real-time—no coding required!
  • :art: Fully Customizable
    Change colors, themes, and languages effortlessly to fit your server’s style.

:trophy: Engaging Gameplay

  • :medal_sports: Unique Level System
    Players can gain XP and unlock new recipes with both global and category-specific levels.
  • :clipboard: Crafting Queue
    Add multiple recipes to the queue for uninterrupted crafting sessions.
  • :wrench: Portable Benches
    Players can craft and place their own benches in the game world with special items.
  • :key: Blueprint Integration
    Add depth with blueprints as crafting requirements, unlocking advanced gameplay possibilities.
  • :hammer_and_wrench: Flexible Bench Types
    Customize benches for different locations and roles (e.g., police, criminals, carpenters). Choose unique models for each bench type and restrict the recipe list to specific items, tailoring the experience to fit your server’s needs.

:mag: Developer & Player Friendly

  • :globe_with_meridians: Multi-Framework Support
    Seamlessly works with QBCore, ESX Legacy, Qbox, or even your own custom framework.
  • :desktop_computer: Export Support
    Extensive exports for developers to integrate with inventory systems, housing scripts, and more.
  • :earth_africa: Multilingual Support
    Pre-made translations for English, French, Portuguese, Swedish, and Thai. Add more languages effortlessly.
  • :scroll: Built-in Setup Command
    Automatically load default recipes, blueprints, and benches with a single console command. Get detailed feedback on missing items for easy inventory adjustments.
  • :lock: Role-Based Access
    Limit crafting bench access to specific jobs, groups, or open it for everyone.

:dart: Get NextGen Crafting Today!


:open_book: Learn More

Explore all features and detailed guides on our documentation site.


Resource Information

Feature Availability
Code is accessible No
Subscription-based No
Lines (approx.) ~4,500 (including non-accessible)
Support Yes

:gear: Requirements

Supported Frameworks:

  • ESX
  • ESX Legacy
  • QBCore
  • Qbox
  • Custom Frameworks (with minor configuration)

Compatible Inventory Systems:

  • codem-inventory
  • ox_inventory
  • ps-inventory
  • qb-inventory
  • qs-inventory
  • Custom Inventory: Add your own inventory system by following our custom inventory guide.

Additional Requirements:

  • Database: MariaDB version 10.5 or higher

Why wait? Upgrade your server today with NextGen FiveM Crafting and let your players experience crafting like never before!

:shopping_cart: Buy Now

8 Likes

I hope you have a great day!

Wow, this looks really impressive! :hammer_and_wrench: Seeing an advanced crafting solution that is compatible with both ESX and QB is exactly what the community needs!

Decent script!

Very good script!

do the portable benches save after reset?

Yes, they are saved.

are they client side or server sided spawned props?
And what is their distance they spawn in at?

Only asking because ive had crafting scripts where its server side spawned (so everyone sees it which is ideal), BUT they spawned in across the map. With fivem theres server sided prop spawn limits before things bug out, in a given area - so we gotta be careful how many server sided things are if the prop loads are from large distances.

They currently spawn server-side, but we could implement a solution to prevent this issue. For example, we could make them spawn client-side when you’re nearby, as they are static objects.

Yea! thats what my crypto does. Checks if player is nearby, then if so - spawns them. That way all players still see it, but its not taking up space on the server side entity list.

We’ve just released an update featuring client-side objects along with several new enhancements!

2 Likes