4 IN 1 Boxing — Train, Fight, Bet, and Manage Fights in Your City!


Preview

Buy Escrow - €15.49
Buy Source - €34.49 Lib Req.

FAQ (Frequently Asked Questions)

  • Q: Will the script be updated regularly?
    A: Absolutely! Our scripts are like our children we nurture them, improve them, and make sure they stay in top shape. Whenever a bug appears, we squash it as fast as possible. That’s why we stand out among other stores you’re not just buying a script, you’re investing in something that keeps evolving.

  • Q: I don’t have a developer, and I’m worried about setting it up. Do you provide support?
    A: Yes, absolutely! We provide detailed support throughout the setup process until your script is running flawlessly. Many of our customers have praised our assistance, and we take pride in making sure everything works perfectly for you.

  • Q: What if I face issues after purchasing?
    A: No worries! We offer full support to ensure everything runs smoothly. Just open a ticket on our Discord, and our team will be there to assist you. We don’t just sell and disappear we make sure you’re fully satisfied.


Features

  • Fully Managed Fight System – Create, manage, and oversee fights with a complete fight setup menu, fighter registration, and auto-generated odds.
  • Interactive Training Gym – Boost fighter stats with gym workouts, and more.
  • Smart Fight Outcome System – Auto-calculate results and update fighter stats, including win/loss history.
  • Integrated Economy Support – Reward winners, collect bets, and manage payouts using your server’s core financial system.
  • Optimized for Performance – Designed with low resource usage to ensure seamless integration into busy servers.
  • Developer Friendly – Clean codebase, events, and exports for custom extensions or integration.
  • Framework Compatibility – Compatible with QBCore and ESX, making it easy to integrate into your server.
  • Detailed Documentation – Easy-to-follow setup instructions, config examples, and support resources included.

Boxing V2 - Written Expression

The journey in Boxing V2 begins with players purchasing and managing their own boxing clubs. Once a club is purchased, it starts with a zero balance, allowing owners to manually deposit and withdraw funds as they manage their operations. After setting up the financial side, the next step is hiring and managing employees.

Employee System

  • Club owners can assign or restrict specific permissions to employees.
  • Permissions include:
    • Schedule matches
    • Hire new employees
    • Remove existing employees
    • And much more.
  • Employees cannot modify their own permissions — full control always remains with the club owner.

Match Planning

  • Club owners can organize fights by selecting two fighters, setting a prize pool, date, and time.
  • The matchmaking process is player-driven:
    • Owners input the fighters’ IDs through the menu to send them a match request.
    • Fighters receive a prompt on their screen and must accept to confirm the match.
  • Matches can be optionally opened for betting, or simply organized as regular fights.
  • Betting odds can be customized if the server owner enables the configuration option.
  • Club owners can adjust the odds freely, with detailed logging to prevent any exploits or abuses.

Blacklist Feature

  • Players added to a club’s blacklist are restricted from accessing services like betting.
  • Server owners can extend this feature into RP scenarios, such as placing guards at the club entrance to enforce bans.

Match Management

  • Club managers use the /startMatch command to:
    • View their authorized clubs and select which one to manage.
    • Once a club is selected, a list of scheduled fights appears, allowing the manager to choose a fight and begin the setup.
  • When a match is selected, both fighters receive a prompt on their screens:
    • “Move to your corner!” — along with a visible marker showing their assigned positions.
  • Fighters are restricted from throwing punches to prevent abuse before the match officially begins.
  • Once both players are in their corners, the manager is given the option to Start the Match.
  • The fight begins with full control, and between rounds, the same corner system is used to reset fighters and prepare for the next round.
  • If a fighter is unconscious, they are revived after a short cooldown, and both fighters must return to their corners before the next round starts.
  • At the end of the match, the winner automatically receives the prize pool, completing the full competitive cycle.

Betting

  • There are three different bet types available:
    1. First Round Winner
    2. Will There Be a Knockout?
    3. Match Winner
  • Each bet type has its own dynamic odds, allowing players to strategize their bets before the match starts.
  • Players can freely place and manage bets on any available match until the match officially begins.
    • If a club manager closes the betting manually before the match starts, all placed bets are automatically refunded to players.
    • If players decide to withdraw their own bets before the match begins, they can do so — however, a server-configured fee percentage will be deducted as a penalty.
  • Once the match starts, betting is locked.
  • After the match ends, winning bets are paid out automatically, while unsuccessful bets are lost.

Custom Built Stamina System

  • Gym Training:
    • Players can train to improve their stamina and performance.
    • Training sessions are fully interactive, featuring smooth animations and props that make the experience immersive.
    • Gym locations and activities can be customized by the server owner.
    • Gym stats are saved in the database, allowing for permanent progression.
    • Higher gym stats improve a player’s stamina.
  • Doping:
    • Doping boosts both punch power and stamina capacity temporarily.
    • Duration & Effect: Server owners can set how long the doping effects last.
    • Damage Boost: The increase in damage from doping is customizable by the server owner.
    • Players can acquire doping from specific locations defined by the server owner.
    • If caught doping, players may face consequences, such as being banned from the club or disqualified from events.

Our other resources


In Game Screenshots

Code is accessible Yes
Subscription-based No
Lines (approximately) +5000
Requirements ox_lib, ESX or QBCore
Support Yes

love how yall are thinking outside the box. A suggestion would be to add maybe 3 modes bare knuckle, cage fighting and boxing. Add timed rounds instead of knockout per round but overall a great script to add a different form of rp

1 Like

Thanks a lot for the solid feedback — we really appreciate it! :pray:

Just to clarify, we already have a timed round system in place: if neither fighter gets knocked out, the script calculates performance scores and gives the round to the one who performed better. :brain::boxing_glove:

Your idea about adding Bare Knuckle, Cage Fighting, and Boxing as separate modes is great — definitely something we’ll be thinking about for future updates. :thought_balloon:

Thanks again for taking the time to share your thoughts. Feedback like this helps us push the project further and make it more unique for everyone involved. :wrench::fire: