Operating system: Windows Artifact version: 1184 Resources: 123
Incident
Summary: Strange networked vehicle behavior Actual behavior: Vehicle cannot be driven by anyone other than who spawned it, or it does not sync it’s location. Steps to reproduce: Spawn car and drive car (this works); Exit Car; Someone else enter car and drives it around. At this point the car is broken, cannot be entered and is frozen in location. Server/Client? Both? .dmp files/report IDs:
Timestamps:
1030476 - Jnr Dink (Player 2) gets in vehicle
1045997 - Jnr Dink (Player 2) exits vehicles and teleports to the location he drove the vehicle
Awesome! I’ll let you know next update if I notice improvements!
For the short time I did test it with a full server I noticed a huge improvement with duplicate vehicles both on roads (especially highways) and stationary too!