Second Script!!! Welcome to zSafeZones! Before we start. This was the code I used for the text Holograms-Floating-Text This is made for my server and It seemed to work okay. There are obviously ways to abuse this from players and I’m aware. Just a fun little project! Check it out on github!
zSafeZones Download! (CLICK ME)
- Added fxmanifest.lua
- Removed un-needed code.
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So, I’ve seen in your past couple of resources that you are doing some stuff that can be improved.
- Change to fxmanifest. __resource.lua is deprecated.
- I’m not sure why you have this.
- AFAIK, this native this a z coord too.
- Not sure why this if statement is needed.
- Use math instead of the native in here. Example:
#(vector3 - vector3)
.
-
This is not being used either.
- You’re constantly drawing text even if someone is far. I recommend only drawing text if player is close. Apart from that, I believe you can just do
cfg.txttop\ncfg.txtmid\ncfg.txtbtm
instead of drawing 3 times.
- Fix the indentation kek.
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GetEntityCoords(GetPlayerPed(-1))) < 10.0 then
this is the distance check. I believe im just tired and add stuff to my scripts that just…aren’t needed. so thanks <3
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Fixed all issues except 3, 5, and 7…Cause 7 isn’t drawing text every frame even far from it. Its drawing it in distance.
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what is the safezone for?
Anything you want! Could be a place for players to go ooc, AFK, or just a zone where people cant shoot in.
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because i would need a safezone script where people are invincible inside it and be able to make a custom radius for each zone. the zones also should have a marker on the map
Unfortunatley I have not found a perfect way to make players invincible in the zone but you cant shoot in the zone. I will update to make multiple zones and they each have a marker.
So people could kill people from outside even they are inside the safezone?
you could pair this script up with SimplePassive and use the export whenever a player enters a zone
Yes. I still again. Cannot find a way to make it the way it should, But im working for it.
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if anything Id make the code local to my file. Its too much of a hassle for people to include a new script just for mine to work. Ill look into it.
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