Zombie System [ESX/QB]

5s-zombies
Not just a zombie spawner - a complete survival system for FiveM. 8 unique zombie types, special abilities, smart AI, danger zones, day-night cycle, and a full loot system.

KEY FEATURES:

  • Unique Zombie Types - default, splitter, screamer, summoner, exploder, tank, juggernaut, skeleton, and animal handler - each with distinct stats, models, and abilities.
  • Special Abilities - zombies that split into copies when hit, summon hordes from underground, scream to attract nearby undead, explode on death, emit toxic gas, shoot muskets, or command poisoned animals that die with their master.
  • Safezones and Redzones - define safe areas where zombies never spawn and danger zones with higher spawn rates, tougher zombies, and better loot.
  • Day-night cycle - zombies get stronger, faster, and more aggressive at night.
  • Smart AI Behavior - zombies detect and react to gunshots, sprinting, nearby vehicles, and horn honking - all with configurable distances.
  • Loot System - fully configurable loot tables with drop chances, min/max quantities, and per-type drops.
  • Fully configurable HP, armor, speed, weapons, and spawn chances per zombie type.
  • Add your own custom zombie models and assign them any behavior or ability.
  • Adjustable detection, hearing, and despawn distances.
  • Supports instant pickup or body interaction mode via target (qb/ox).
  • Vehicle Jacking - zombies can pull players out of vehicles (configurable).
  • Particles & Sounds - immersive toxic gas effects and zombie audio.
  • Highly Optimized and ready for servers with 300+ players.

:wrench: Tested and fully compatible with ESX, QBCore and QBox.

:arrows_counterclockwise: Compatibility Pack included - full support for older game builds (pre-3570) out of the box.

:closed_lock_with_key: This script is secured by FiveM’s Escrow system.

:movie_camera: VIDEO SHOWCASE


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:zap: LIFETIME ACCESS - $34.99 + tax includes free updates

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DOCS

Code is accessible Partial
Subscription-based No
Lines (approximately) ~7 000
Requirements 5s_lib (Included for FREE), ox_lib
Support Yes
4 Likes

Looks interesting. I need to put it behind my ear, this might come in handy later :+1:

1 Like

Looks cool - What’s your max zombie count with this script? I know ped “limit” is like 128, but does your script handle larger groups/events?

1 Like

Thanks! The max we’ve tested is 100 zombies and it runs fine. Worth noting - the 128 ped limit applies to all peds in the session, including players. So if you spawn 100 zombies, you still leave 28 slots open for players.

You can technically go beyond 128 total peds and the script will keep running, but players who exceed the limit will start showing up default male faces, which isn’t ideal. So I’d recommend keeping zombie count at or below that. And honestly, 100 zombies is a mayhem already :smile:

2 Likes