As a player, you will enjoy a seamless and user-friendly UI.
- Includes zat-ui script.
- 10 pre-configured Restaurants.
- More than 100 food and ingredient items and props.
- You can Rent the restaurant and manage the items prices and memebrs.
- You have a clear overview of your restaurant incomes.
- Works with interact and target.
- Works with qb, ox and qs inventories (you can add any other inventories).
- As a dev you can :
- Add as many restaurants as you want (even in other MLOs).
- Enable/Disable the shutter.
- Set the restaurant as retable or not.
- Change the renting price and periode.
- Change all Menu, chopping, preapring food coords.
- Add as many foods as you want.
- Add new foods with different props and different animations.
- Change cooking animations to any food.
- Add any ingredients you want to any food.
- ++ Much more options.
If you’re selling your resource, please include the following information at the end of your post:
Code is accessible | 80% |
Subscription-based | No |
Lines (approximately) | 10k+ |
Requirements | qb-core/es_extended |
Support | Yes |
Config.lua :
Config = {}
Config.Framework = "qb" -- "esx"
Config.Inventory = "qb" -- "ps", "qb", "ox", "qs"
Config.QBInventory = "old" -- new
Config.Img = 'qb-inventory/html/images/'
Config.Target = "qb" -- ox !!!!!!!!! IMPORTANT
Config.FrameworkPseudo = 'qb-core'
Config.UseInteract = true
Config.Administration = {
coords = vector3(-508.32, -731.17, 33.52)
}
Config.OrdersMenuButton = 47 -- G -- https://docs.fivem.net/docs/game-references/controls/
Config.CompanyTaxes = 0.45 -- company will get 55% from the incomes (45% taxes) (set it to 0 if you want to disable it)
Config.EmployeeIncomes = 0.25 -- Employee will get 25% from the Item Price he prepared (set it to 0 if you want to disable it)
Config.useSNRBunsMap = true
Config.Dui = {
enabled = true, -- Set TO FALSE IF YOU DO NOT WANT TO USE BANNERS
coords = vector3(-513.6, -710.71, 33.67),
currentImage = 'https://i.ibb.co/rdH8Q9D/banner01.png',
origTxd = '3dp_snrbuns_shops_editable_txd',
origTxn = 'banner'
}
Config.ChopGives = 3 -- choppable items will give 3 chopped items
Config.ReadyOrdersStash = {
slots = 50,
weight = 4000000,
}
Config.Soda = { -- Add missing soda machines for missing restaurants
{
coords = vector4(-516.56, -721.8, 33.67, 215.41),
model = 'prop_food_bs_soda_01',
},
{
coords = vector4(-527.19, -691.92, 33.57, 275.59),
model = 'prop_food_bs_soda_01',
}
}
Config.Booths = { -- Every restaurant has it is own data in [restaurants]
[1] = GetSmoothieData(Config.Img),
[2] = GetBurgerData(Config.Img),
[3] = GetSandwichData(Config.Img),
[4] = GetTacosData(Config.Img),
[5] = GetPizzaData(Config.Img),
[6] = GetSushiData(Config.Img),
[7] = GetCoffeeData(Config.Img),
[8] = GetNoodleData(Config.Img),
[9] = GetKebabData(Config.Img),
[10] = GetHotDogData(Config.Img),
-- TEMPLATE
--[11] = GetGabzBurgerData(Config.Img),
}
QBCore :
- Tebex : https://zatv.tebex.io/category/qbcore
- Documentation : SNR Restaurants | ZaT Scripts
ESX:
- Tebex : https://zatv.tebex.io/category/esx
- Documentation : SNR Restaurants | ZaT Scripts
Showcase : https://youtu.be/lsYMniM79qk