Ymap not working?!

Hello, I apologize for the English and if it is not the correct place for this post.

I’m having a problem with my .ymaps but I don’t think it’s me.
I’m trying to remove and change some props from the map but after putting it on the server it just doesn’t work.

I’ve seen some videos about it and I see that many simply change, save, place and work smoothly.

I’m using CodeWalker to make changes.
One of the changes as an example is to remove the gates from the mansion’s driveway and place an automatic. but every time I save and put it on my server, no changes appear that were saved in the codewalker …

I also believe that it is not the way to put it on the server because I am using the same folder as another ymap that is working on the server.

Thank you very much in advance!

*I’m translating via google translator.

Hey, I’m having the same problem. I’m trying to remove the street lights but i am having trouble with that because some .ymap just wont work

make sure the “Enable DLC” option is enabled in Codewalker and make sure to calculate extents of the ymap after you finish editing it

Yes, it is active.

About measuring extensions, forgive me but I don’t know. I’ll find out.

I downloaded another ymap, where he places some fences at the airport of trevor and from a distance appears but when I get close he just disappears.

I clicked but nothing happened.

Should something happen?

Mod

Not Working


Give me the ymap, I’ll try it for you and tell you if it works. This is so simple and should work without any problems

mansao-portoes.cwproj (291 Bytes) mansao-portoes.ymap (14.8 KB)

Here you go, tested and working on my server. I only replaced the default gates with the automatic one. If you modified something else you’ll have to do it again. Problem was probably because of how you named the ymap. When editing the default GTA map, don’t modify the ymap names so that the game knows which one to overwrite. Also make sure to generate a _manifest.ymf from Codewalker: Tools > Manifest generator.

mansion_gate.rar (14.9 KB)

it is perfect!

so it was me who wasn’t doing it right

If I modify this and put the gate in other places will it work or would I have to do the same process as you did?

first time that I’m messing with the codewalker.


att:

I went to do it and managed to place it, but the original doors were not excluded.

isn’t it just remove?

I went to do it and managed to place it, but the original doors were not excluded.

isn’t it just remove?

UP!!!

Help

You’re doing something wrong. Make sure that the “Enable DLC” and “Enable Mods” options are activated in codewalker before editing anything. Also when you edit the default GTA map, don’t rename it and make sure to calculate extents.