Hi all,
I would like to know some information on aspects to keep in mind when using YMAPs for example.
I have a long time experiance (15+ years) in programming and modding and do not need (direct) instructions/directions on how to mod/make or utilize YMAPS in FiveM
But rather would like to know the âbest practice methodâ and IF ymap is the best practice for FiveM to use to place custom objects etc. Or that it for example would be
better to write (or use if a decent one exists already) a object streamer (which takes care of cleaning up and such also of course).
Lets make an âhypothetical exampleâ:
*Letâs say that i want to add a stripper pole to my online mp-house bedroom, some dishes on the counter top, a clock etc⌠*
IF i would do this with a ymap, would the game itself then take care of âcleanupâ (as in when iâm not near it anymore etcâ, or would those objects âkeep using system resourcesâ?
Iâm asking since this differs from game to game and from engine to engine In GTA IV Iâve never used Ymaps at all and always used my own object streamer.
In SA-MP (the âclassic san andreasâ) I had made an object streamer to make custom buildings which took care of proper disposal (which needed to be done manually by that streamer to prevent memory issues).
In Games like fallout i know the engine takes care of it, itself AS LONG as you donât f*ck up to much and âover do itâ with lighting items, portals etc.
So my most important question here is: Does FiveM/GTA V handle proper resource management on YMAPS?
And then further more, are the aspects i need to take into account when using ymaps?
like limitations and such?
I know YMAP has âlimitationsâ as not being able to spawn peds and vehicles for example, but what are other limitations and aspects which i should also consider when using YMAP.
And IF there is a better, more efficient method than YMAP please donât hesitate to elaborate or give pointers either
Thanks