YMAP has disappearing entities

Hi,

I Just made my first YMAP interior using Menyoo, Menyoo2YMAP & OpenIV Using this tutorial: How to Create Custom Interiors in GTAV + FiveM with Menyoo - YouTube
But the entities disappear when going inside, I have made YMAPS with codewalker for outside areas with no issues. Don’t understand why this has happened :confused:
Can anyone help? Remember I am fairly new to this

Here’s what’s happening:

Hi,
You will see props from outside but when you come in interior they will disappear.
When you are placing props in interior there are diffrent steps to get it working. Codewalker | How to add props to your interior - YouTube
Here you have one good tutorial how to do that.

Dammit, In that video it made me believe it’s just a YMAP as normal, is there anyway to import the entities in the correct way?

You mean custom props in codewalker and then create YMAP to import it in server then?

I Have the YMAP on the server, that’s fine but I don’t know how to get the other files to make it work…

So, if I understand you, only props in interior do not work?

Yea that’s right, I believe I need some other files to work with the YMAP but i’m not sure what or how to get them.

You need _manifest.ymf, so the game can know which prop to load. You can generate manifest in codewalker and then copy code in empty notepad and save it as _manifest.ymf. Then you just add this to ymap and it will must work.

I Have generated a _manifest.ymf but it’s still the same :confused:

Did you watched the video i sent you?

Not as of yet, I will later today :slight_smile:

I’m sorry for re-opening this thread @Aljo
I ran into the same problem that I made an interior in it’s own YMAP instead of into the ytyp room.
Is it possible to import entities from a ymap into a ytyp file as entities?
I have made an YMAP with 150+ props, and it would be a pain in the ass to manually put them in an ytyp directory through codewalker.

I have checked the code of both files, but in the ytyp map it doesn’t specify any prop info, only count the amount of props loaded (1 to 21)

<rooms>
        <Item>
          <name>limbo</name>
          <bbMin x="-10.09927000" y="-13.54786000" z="-3.58953100"/>
          <bbMax x="9.03202600" y="16.41077000" z="3.93733300"/>
          <blend value="1.00000000"/>
          <timecycleName>mp_gr_int01_black</timecycleName>
          <secondaryTimecycleName/>
          <flags value="96"/>
          <portalCount value="1"/>
          <floorId value="0"/>
          <exteriorVisibiltyDepth value="-1"/>
          <attachedObjects content="int_array">
            0
          </attachedObjects>
        </Item>
        <Item>
          <name>slth_warehouse_col</name>
          <bbMin x="-10.09927000" y="-13.54786000" z="-3.58953100"/>
          <bbMax x="9.03202600" y="16.41077000" z="3.93733300"/>
          <blend value="1.00000000"/>
          <timecycleName>mp_gr_int01_black</timecycleName>
          <secondaryTimecycleName/>
          <flags value="96"/>
          <portalCount value="1"/>
          <floorId value="0"/>
          <exteriorVisibiltyDepth value="-1"/>
          <attachedObjects content="int_array">
            1
            2
            3
            4
            5
            6
            7
            8
            9
            10
            11
            12
            13
            14
            15
            16
            17
            18
            19
            20
            21
          </attachedObjects>
        </Item>
      </rooms>

In the YMAP data it specifies every prop individually.

<Item type="CEntityDef">
      <archetypeName>xm_base_cia_desk1</archetypeName>
      <flags value="32"/>
      <guid value="0"/>
      <position x="939.21060000" y="-1460.37500000" z="29.40281000"/>
      <rotation x="0.00000000" y="0.00000000" z="0.00000000" w="1.00000000"/>
      <scaleXY value="1.00000000"/>
      <scaleZ value="1.00000000"/>
      <parentIndex value="-1"/>
      <lodDist value="200.00000000"/>
      <childLodDist value="0.00000000"/>
      <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
      <numChildren value="0"/>
      <priorityLevel>PRI_REQUIRED</priorityLevel>
      <extensions/>
      <ambientOcclusionMultiplier value="255"/>
      <artificialAmbientOcclusion value="255"/>
      <tintValue value="0"/>
    </Item>
    <Item type="CEntityDef">
      <archetypeName>p_gcase_s</archetypeName>
      <flags value="32"/>
      <guid value="0"/>
      <position x="934.60850000" y="-1460.72100000" z="30.25644000"/>
      <rotation x="0.00000000" y="0.00000000" z="-0.26930440" w="0.96305520"/>
      <scaleXY value="1.00000000"/>
      <scaleZ value="1.00000000"/>
      <parentIndex value="-1"/>
      <lodDist value="200.00000000"/>
      <childLodDist value="0.00000000"/>
      <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
      <numChildren value="0"/>
      <priorityLevel>PRI_REQUIRED</priorityLevel>
      <extensions/>
      <ambientOcclusionMultiplier value="255"/>
      <artificialAmbientOcclusion value="255"/>
      <tintValue value="0"/>
    </Item>
    <Item type="CEntityDef">
      <archetypeName>prop_gun_case_01</archetypeName>
      <flags value="32"/>
      <guid value="0"/>
      <position x="935.19120000" y="-1460.44500000" z="30.24208000"/>
      <rotation x="0.00000000" y="0.00000000" z="0.11487830" w="0.99337960"/>
      <scaleXY value="1.00000000"/>
      <scaleZ value="1.00000000"/>
      <parentIndex value="-1"/>
      <lodDist value="200.00000000"/>
      <childLodDist value="0.00000000"/>
      <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
      <numChildren value="0"/>
      <priorityLevel>PRI_REQUIRED</priorityLevel>
      <extensions/>
      <ambientOcclusionMultiplier value="255"/>
      <artificialAmbientOcclusion value="255"/>
      <tintValue value="0"/>
    </Item>

Does anyone know if there is a possibility to get this transferred into the ytyp or am I just screwed and should I spent my entire excistance of putting these props in individually by hand?

Thanks in advance!


can anyone solve my problem