YBN Adaptive HUD – Built Smarter, Looks Better

YBN Adaptive HUD – Built Smarter, Looks Better

Key Features

  • Sleek & Modern UI/UX design.
  • Optimized for performance — lightweight and responsive.
  • Scales seamlessly across most if not all resolutions, aspect ratios, and safe zones.
  • Includes built-in, lightweight & efficient seatbelt logic for immersion.
  • Robust settings panel with flexible customization options.
  • Extensive locale support, allowing for translation into any language.

Additional Information

  • Framework Compatibility: ESX, QB/Qbox, OX, ND, Custom & Standalone
  • Dependencies: None
  • Preview: YouTube
  • Price: $29.99
  • Purchase: Tebex

Resource Name: vipex_hudls

This project was originally commissioned by the YBN Organization but has recently been approved for public release through a mutual agreement.

Code is accessible No (Framework Related - Yes)
Subscription-based No
Lines (approximately) ~4300
Requirements None
Support Yes
4 Likes

Amazing work! Been using it for months now and my players love it!

Hotfix v1.0.1 - YBN Adaptive HUD – Built Smarter, Looks Better

Bug Fixes

  • vehicle-status: Reversed calculation of entity speed (vipexv)

Changelog v1.0.2 - YBN Adaptive HUD – Built Smarter, Looks Better

Performance Improvements

  • Cache heavy operations (vipexv)

Chores

Changelog v1.0.3 - YBN Adaptive HUD – Built Smarter, Looks Better

Features

  • compass: Add FALLBACK_COMPASS_LOCALE to prevent “Err” (vipexv)

Chores

Hotfix v1.0.4 - YBN Adaptive HUD – Built Smarter, Looks Better

Bug Fixes

  • classic-vehicle-status: Round fuel value to avoid displaying decimals (vipexv)

Chores

Changelog v1.0.5 - YBN Adaptive HUD – Built Smarter, Looks Better

Features

  • Ability to customize map zoom levels through the config. (vipexv)