πŸš— [WIP] Vehicle Boost [ESX/QBC]

pl-boost-sc


How does it work?

Start the contract
Locate the ped that holds the contracts. Use the third eye to access the menu.

Select a contract
Choose from three different contracts.

Locate the vehicle within a provided area
Random coordinates are selected from a list.
The circle is not centred on the coordinates to increase difficulty.
The circles x and y are randomized based on the coordinates.
Default Timer: 10 minutes.

Drive the vehicle to the provided drop-off area
Coordinates are selected and randomized based on a list of coordinates.
Default Timer: 10 minutes.

Leave the area
Get away from the area to finish the contract.
Default Timer: 15 minutes.


Features

Leveling System
Gain experience upon delivery.
json storage

Spawn Locations
20 areas with 100 manually set spawn locations.
One area has five nearby spawn points to increase difficulty.

Delivery Locations
18 manually set delivery locations.

Spawn Check
The script checks if there’s a vehicle on the coordinates.
If there is a vehicle on the coordinates, the script randomizes new coordinates from the list until it finds an empty position.

Vehicle Check
If the vehicle is deleted for any reason, the contract is automatically cancelled.

Client Cooldown
After completing or failing a boost, you receive a cooldown (default: 15 minutes).

Contract Classes
3 different contracts based on vehicle classes.
Regular, sport, motorcycles.


Dependencies & Framework

Framework: QBCore
Dependency: qb-target
Dependency: nh-context
Dependency: mythic_notify


Framework: ESX-Legacy
Dependency: qtarget
Dependency: nh-context
Dependency: mythic_notify


If you already have the resource nh-context, update it to the latest version.
While this script is in development, the scripts above are going to be dependencies for this resource.


[WIP] Work In Progress

Vehicle Tracker
Hack the vehicle tracker to remove it. Difficulty increases or decreases based on vehicle class.
Police are notified with vehicle mode, color and plate.
Police can see the vehicle tracker on the map. The update interval of the tracker is based on the hacking success.

Spawn Guards still in consideration if this should be a feature or not.
When close to the vehicle (10 GTA units(?)), spawn NPCs that attack the player.
The number of NPCs and their firepower is based on the vehicle class.

Framework Compatibilities
Convert resource to other frameworks.


Asset Escrow

This resource uses escrow.

Why are you using escrow on this resource?
Depending on the development, this resource might release with an improved version in the future.


Download & Showcase

Showcase Video
Tebex [QBCORE] [*Β£1]
Tebex [ESX] [*Β£1]

*Excluding taxes.

3 Likes

esx version?

2 Likes

Depending on requests and personal time, it might be converted to ESX later on.

2 Likes


is this supposed to happen when loading the client and server .lua files?

1 Like

@SkellyKat_Gaming Yes. It’s protected with Asset Escrow.

1 Like

how do i fix it ? so i can look at the code if i want to edit it to qb-menu instead of nh-context?

1 Like

You can’t.
Depending on the development, this resource might release a paid version in the future.
That’s why I have to protect the code right now.

If the decision is made to release the full version for free in the future, the code will be open source.

1 Like

Yeah that’s fine i have updated to the latest server version + newest nh-context but the message still does not come up.

1 Like

Which message specifically doesn’t come up?

1 Like

Would be nice if you made it paid for full version any time soon lol, i’d love to look at the source code. Great resource once again <3

2 Likes

No errors no nothing thats the weird bit

1 Like

Free resources need to be directly uploaded to the forum or something like GitHub.

1 Like

Nope. Authors may choose to protect even their free code with escrow. I wouldn’t. But the option is there.

1 Like

Nice script my bro

2 Likes

Framework Compatibility Update

  • Added support for ESX-Legacy.
    • Make sure to read the dependencies.
2 Likes

thanks bro

1 Like

Free resources must be uploaded to the forums or GitHub directly