Why is Notification vector3 output?

Where can I end the notification shown in the red line in the picture?

fivem-awesome1501/omg.lua

Delete that scripts

Citizen.CreateThread(function()
while true do
Citizen.Wait(0)

    local playerPed = GetPlayerPed(-1)

    if playerPed and playerPed ~= -1 then
        --local pos = GetEntityCoords(playerPed)

        local is, pos = GetPedLastWeaponImpactCoord(playerPed)

        if is then
            SetNotificationTextEntry('STRING')
            AddTextComponentString(tostring(pos))
            DrawNotification(false, false)
        end
    end
end

end)

It’s Works!