Where can I end the notification shown in the red line in the picture?
fivem-awesome1501/omg.lua
Delete that scripts
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)local playerPed = GetPlayerPed(-1) if playerPed and playerPed ~= -1 then --local pos = GetEntityCoords(playerPed) local is, pos = GetPedLastWeaponImpactCoord(playerPed) if is then SetNotificationTextEntry('STRING') AddTextComponentString(tostring(pos)) DrawNotification(false, false) end end end
end)
It’s Works!